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Efficient Reflectance and Visibility Approximations for Environment Map Rendering
Authors:Paul Green  Jan Kautz  Frédo Durand
Affiliation:Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory;University College London
Abstract:We present a technique for approximating isotropic BRDFs and precomputed self-occlusion that enables accurate and efficient prefiltered environment map rendering. Our approach uses a nonlinear approximation of the BRDF as a weighted sum of isotropic Gaussian functions. Our representation requires a minimal amount of storage, can accurately represent BRDFs of arbitrary sharpness, and is above all, efficient to render. We precompute visibility due to self-occlusion and store a low-frequency approximation suitable for glossy reflections. We demonstrate our method by fitting our representation to measured BRDF data, yielding high visual quality at real-time frame rates.
Keywords:I  3  3 [Computer Graphics]: Picture/Image GenerationBitmap and frame buffer operations  I  3  7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color  Shading  Shadowing and Texture
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