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排序方式: 共有1268条查询结果,搜索用时 15 毫秒
1.
以智能反射面(intelligent reflecting surface,IRS)辅助的无线携能通信(simultaneous wireless information and power transfer,SWIPT)系统为背景,研究了该系统中基于能效优先的多天线发送端有源波束成形与IRS无源波束成形联合设计与优化方法。以最大化接收端的最小能效为优化目标,构造在发送端功率、接收端能量阈值、IRS相移等多约束下的非线性优化问题,用交替方向乘子法(alternating direction method of multipliers,ADMM)求解。采用Dinkelbach算法转化目标函数,通过奇异值分解(singular value decomposition,SVD)和半定松弛(semi-definite relaxation,SDR)得到发送端有源波束成形向量。采用SDR得到IRS相移矩阵与反射波束成形向量。结果表明,该系统显著降低了系统能量收集(energy harvesting,EH)接收端的能量阈值。当系统总电路功耗为?15 dBm时,所提方案的用户能效为300 KB/J。当IRS反射阵源数与发送天线数均为最大值时,系统可达最大能效。 相似文献
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Differences between oculomotor and perceptual artifacts for temporally limited head mounted displays
Alexander Goettker Kevin J. MacKenzie T. Scott Murdison 《Journal of the Society for Information Display》2020,28(6):509-519
We used perceptual and oculomotor measures to understand the negative impacts of low (phantom array) and high (motion blur) duty cycles with a high‐speed, AR‐likehead‐mounted display prototype. We observed large intersubject variability for the detection of phantom array artifacts but a highly consistent and systematic effect on saccadic eye movement targeting during low duty cycle presentations. This adverse effect on saccade endpoints was also related to an increased error rate in a perceptual discrimination task, showing a direct effect of display duty cycle on the perceptual quality. For high duty cycles, the probability of detecting motion blur increased during head movements, and this effect was elevated at lower refresh rates. We did not find an impact of the temporal display characteristics on compensatory eye movements during head motion (e.g., VOR). Together, our results allow us to quantify the tradeoff of different negative spatiotemporal impacts of user movements and make subsequent recommendations for optimized temporal HMD parameters. 相似文献
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梁昔明 《中南工业大学学报(英文版)》2005,12(1):93-96
An active set truncated-Newton algorithm (ASTNA) is proposed to solve the large-scale bound constrained sub-problems. The global convergence of the algorithm is obtained and two groups of numerical experiments are made for the various large-scale problems of varying size. The comparison results between ASTNA and the subspace limited memory quasi-Newton algorithm and between the modified augmented Lagrange multiplier methods combined with ASTNA and the modified barrier function method show the stability and effectiveness of ASTNA for simultaneous optimization of distillation column. 相似文献
4.
Ariosto B. Jorge Gabriel O. Ribeiro Timothy S. Fisher 《International journal for numerical methods in engineering》2003,56(1):117-144
This work presents two new error estimation approaches for the BEM applied to 2D potential problems. The first approach involves a local error estimator based on a gradient recovery procedure in which the error function is generated from differences between smoothed and non‐smoothed rates of change of boundary variables in the local tangential direction. The second approach involves the external problem formulation and gives both local and global measures of error, depending on a choice of the external evaluation point. These approaches are post‐processing procedures. Both estimators show consistency with mesh refinement and give similar qualitative results. The error estimator using the gradient recovery approach is more general, as this formulation does not rely on an ‘optimal’ choice of an external parameter. This work presents also the use of a local error estimator in an adaptive mesh refinement procedure. This r‐refinement approach is based on the minimization of the standard deviation of the local error estimate. A non‐linear programming procedure using a feasible‐point method is employed using Lagrange multipliers and a set of active constraints. The optimization procedure produces finer meshes close to a singularity and results that are consistent with the problem physics. Copyright © 2002 John Wiley & Sons, Ltd. 相似文献
5.
Mou Weimin; Biocca Frank; Owen Charles B.; Tang Arthur; Xiao Fan; Lim Lynette 《Canadian Metallurgical Quarterly》2004,10(4):238
In 3 experiments, the authors investigated spatial updating in augmented reality environments. Participants learned locations of virtual objects on the physical floor. They were turned to appropriate facing directions while blindfolded before making pointing judgments (e.g., "Imagine you are facing X. Point to Y"). Experiments manipulated the angular difference between the learning heading and the imagined heading and between the actual heading and the imagined heading. The effect of actual-imagined on pointing latency was observed for naive users but not for users with brief training or instructions concerning the fact that objects can move with body movements. The results indicated that naive users used an environment-stabilized reference frame to access information arrays, but with experience and instruction the nature of the representation changed from an environment stabilized to a body stabilized reference frame. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
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基于ARToolkit Plus的增强现实系统实现及框架研究 总被引:1,自引:0,他引:1
文章首先对基于ARToolkit Plus和WPF的增强现实系统实现的关键技术问题进行了描述,具体讨论了在MVC框架下如何将数据采集层与呈现层进行分划,在保证可用性的同时提供较强的扩展能力,并基于上述框架实现了一个应用于住房装修的实例。 相似文献
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在增强现实系统的复杂场景中,对目标的实时跟踪受到场景中诸多因素的制约,导致实时跟踪方法效率低且不准确,为此提出一种基于自然特征的实时跟踪方法。设计了一种螺旋分割模型,对捕获的图像进行螺旋分割,利用SURF算法在分割子块中提取特征点,并进行匹配。在对目标进行跟踪定位时,利用前一帧来预测当前帧目标出现的位置,以减少SURF算法的扫描区域,加速系统运算效率。实验中分别对场景光线强弱、视点和仿射变化以及目标被部分遮挡等不同情况进行测试,该方法均表现出较高的跟踪效率。 相似文献
10.
在单个传感器的状态估计系统中,标准的增量卡尔曼滤波方法可以有效消除量测系统误差。对于多传感器情况,标准算法失效。针对该问题,提出了多传感器集中式增量卡尔曼滤波融合算法,即:增量卡尔曼滤波的扩维融合算法和增量卡尔曼滤波的序贯融合算法。在标准增量卡尔曼滤波算法的基础上,结合扩维融合和序贯融合的思想来实现多传感器数据的融合。实验结果表明,当存在量测系统误差时,提出的集中式融合算法与传统的集中式融合算法相比,提高了滤波精度,并且能够成功地消除量测系统误差。 相似文献