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1.
The basic idea of curve network‐based design is to construct smoothly connected surface patches, that interpolate boundaries and cross‐derivatives extracted from the curve network. While the majority of applications demands only tangent plane (G1) continuity between the adjacent patches, curvature continuous connections (G2) may also be required. Examples include special curve network configurations with supplemented internal edges, “master‐slave” curvature constraints, and general topology surface approximations over meshes. The first step is to assign optimal surface curvatures to the nodes of the curve network; we discuss different optimization procedures for various types of nodes. Then interpolant surfaces called parabolic ribbons are created along the patch boundaries, which carry first and second derivative constraints. Our construction guarantees that the neighboring ribbons, and thus the respective transfinite patches, will be G2 continuous. We extend Gregory's multi‐sided surface scheme in order to handle parabolic ribbons, involving the blending functions, and a new sweepline parameterization. A few simple examples conclude the paper.  相似文献   

2.
The feedrate scheduling of NURBS interpolator for CNC machine tools   总被引:4,自引:0,他引:4  
This paper proposes an off-line feedrate scheduling method of CNC machines constrained by chord tolerance, acceleration and jerk limitations. The off-line process for curve scanning and feedrate scheduling is realized as a pre-processor, which releases the computational burden in real-time task. The proposed method first scans a non-uniform rational B-spline (NURBS) curve and finds out the crucial points with large curvature (named as critical point) or G0 continuity (named as breakpoint). Then, the NURBS curve is divided into several NURBS sub-curves using curve splitting method which guarantees the convergence of predictor–corrector interpolation (PCI) algorithm. The suitable feedrate at critical point is adjusted according to the limits of chord error, centripetal acceleration and jerk, and at breakpoint is adjusted based on the formulation of velocity variation. The feedrate profile corresponding to each NURBS block is constructed according to the block length and the given limits of acceleration and jerk. In addition, feedrate compensation method for short NURBS blocks is performed to make the jerk-limited feedrate profile more continuous and precise. Because the feedrate profile is established in off-line, the calculation of NURBS interpolation is extremely efficient for CNC high-speed machining. Finally, simulations and experiments with two free-form NURBS curves are conducted to verify the feasibility and applicability of the proposed method.  相似文献   

3.
This paper presents subdivision schemes with subdivision stencils near an extraordinary vertex that are free from or with substantially reduced polar artifact in extraordinary regions while maintaining the best possible bounded curvature at extraordinary positions. The subdivision stencils are firstly constructed to meet tangent plane continuity with bounded curvature at extraordinary positions. They are further optimized towards curvature continuity at an extraordinary position with additional measures for removing or for minimizing the polar artifact in extraordinary regions. The polar artifact for subdivision stencils of lower valences is removed by applying an additional constraint to the subdominant eigenvalue to be the same as that of subdivision at regular vertices, while the polar artifact for subdivision stencils of higher valances is substantially reduced by introducing an additional thin‐plate energy function and a penalty function for maintaining the uniformity and regularity of the characteristic map. A new tuned subdivision scheme is introduced by replacing subdivision stencils of Catmull‐Clark subdivision with that from this paper for extraordinary vertices of valences up to nine. We also compare the refined meshes and limit surface quality of the resulting subdivision scheme with that of Catmull‐Clark subdivision and other tuned subdivision schemes. The results show that subdivision stencils from our method produce well behaved subdivision meshes with the least polar artifact while maintaining satisfactory limit surface quality.  相似文献   

4.
提出了一种局部延拓NURBS曲线的算法。从理论上探讨了使NURBS曲线获得曲率连续的延拓应满足的条件,同时又给出了在实际应用中使NURBS曲线获得曲率连续的延拓的基本算法。  相似文献   

5.
In this paper, a new shape modeling approach that can enable direct Boolean intersection between acquired and designed geometry without model conversion is presented. At its core is a new method that enables direct intersection and Boolean operations between designed geometry (objects bounded by NURBS and polygonal surfaces) and scanned geometry (objects represented by point cloud data).We use the moving least-squares (MLS) surface as the underlying surface representation for acquired point-sampled geometry. Based on the MLS surface definition, we derive closed formula for computing curvature of planar curves on the MLS surface. A set of intersection algorithms including line and MLS surface intersection, curvature-adaptive plane and MLS surface intersection, and polygonal mesh and MLS surface intersection are successively developed. Further, an algorithm for NURBS and MLS surface intersection is then developed. It first adaptively subdivides NURBS surfaces into polygonal mesh, and then intersects the mesh with the MLS surface. The intersection points are mapped to the NURBS surface through the Gauss-Newton method.Based on the above algorithms, a prototype system has been implemented. Through various examples from the system, we demonstrate that direct Boolean intersection between designed geometry and acquired geometry offers a useful and effective means for the shape modeling applications where point-cloud data is involved.  相似文献   

6.
NURBS曲面上积分曲率线的B样条表示   总被引:1,自引:0,他引:1  
对NURBS曲面的曲率线的积分进行了系统的公式推导,并利用NURBS曲面的离散法向量有效地简化了曲面第二基本量的计算,加速了Euler法迭代求解曲率线微分方程的过程;在求得曲率线上的离散点集以后,应用奇异混合插值技术,在可控精度内把曲率线用显式直接表示为位于NURBS曲面上的B样条曲线.文中的思想与算法有助于曲率线技术在计算机辅助几何设计及曲面造型中的使用与推广.  相似文献   

7.
NURBS curve is one of the most commonly used tools in CAD systems and geometric modeling for its various specialties, which means that its shape is locally adjustable as well as its continuity order, and it can represent a conic curve precisely. But how to do degree reduction of NURBS curves in a fast and efficient way still remains a puzzling problem. By applying the theory of the best uniform approximation of Chebyshev polynomials and the explicit matrix representation of NURBS curves, this paper gives the necessary and sufficient condition for degree reducible NURBS curves in an explicit form. And a new way of doing degree reduction of NURBS curves is also presented, including the multi-degree reduction of a NURBS curve on each knot span and the multi-degree reduction of a whole NURBS curve. This method is easy to carry out, and only involves simple calculations. It provides a new way of doing degree reduction of NURBS curves, which can be widely used in computer graphics and industrial design.  相似文献   

8.
Blending surfaces form a smooth transition between two distinct, intersecting surfaces or smoothly join two or more disconnected surfaces and are normally procedural surfaces which are difficult to exchange and to interrogate in a reliable and efficient manner. In this paper, an approximation method for blending surfaces which are curvature continuous to the underlying surfaces with a non-uniform rational B-spline (NURBS) surface is presented. The use of NURBS is important since it facilitates the exchange of geometric information between various computer aided design and manufacturing systems. In the method, linkage curves on the underlying surfaces are approximated to within a specified tolerance and cross-link curves are created using the linkage curves, a directional curve and the parametric partial derivatives of the underlying surfaces. Cross-link curves are lofted to form the blending surface and an adaptive sampling procedure is used to test the blending surface against specified tolerances. Cross-link curves are added, where necessary, and the surface relofted until the continuity conditions are satisfied to within specified tolerances. Examples illustrate the applicability of the method.  相似文献   

9.
In order to explore a new approach to construct surfaces bounded by geodesics or lines of curvature, a method of surface modeling based on fourth-order partial differential equations (PDEs) is presented. Compared with the free-form surface modeling based on finding control points, PDE-based surface modeling has the following three advantages. First, the corresponding biharmonic surface can naturally be derived under some degenerative conditions; second, the parameters in the PDE implicate some physical meaning, such as elasticity or rigidity; third, there are only a few parameters that need to be evaluated, and hence the computation is simple. In addition, this paper constructs two adjacent surfaces with C1 continuity whose common boundary is the same given curve as well as respective geodesic (or line of curvature). Examples show that this method to construct PDE-based surfaces bounded by geodesics or lines of curvature is easy and effective.  相似文献   

10.
针对NURBS曲线曲率变化过快或出现曲率不连续点会导致插补进给速率变化过快,超出机床的加减速能力。提出一种利用NURBS曲线曲率特征的改进插补算法。该算法根据NURBS曲线曲率的变化情况将曲线分成曲率平缓段和曲率突变段,在前瞻过程中扫描出曲率突变段,获得该段的起始点、终止点及最低速率点等信息,采用梯形加减速方法对该段进行速度规划,以满足机床动态特性,实现在曲率平缓段以指令速度插补,在曲率突变段以规划速度平滑插补。仿真实验结果表明,在保证加工精度的前提下,该增强算法以较高效率实现了曲率突变段的平滑插补。  相似文献   

11.
We propose a method which combines isogeometric analysis with the discontinuous Galerkin (DG) method for second and fourth order geometric flows to generate fairing surfaces, which are composed of multiple patches. This technique can be used to tackle a challenging problem in geometric modeling–gluing multi-patches together smoothly to create complex models. Non-uniform rational B-splines (NURBS), the most popular representations of geometric models developed in Computer Aided Design, are employed to describe the geometry and represent the numerical solution. Since NURBS basis functions over two different patches are independent, DG methods can be appropriately applied to glue the multiple patches together to obtain smooth solutions. We present semi-discrete DG schemes to solve the problem, and \(\mathcal {L}^{2}\)-stability is proved for the proposed schemes. Our method enjoys the following advantages. Firstly, the geometric flexibility of NURBS basis functions, especially the use of multiple patches, enable us to construct surface models with complex geometry and topology. Secondly, the constructed geometry is fair. Thirdly, since only the control points of the NURBS patches evolve in accordance with the geometric flows, and their number (degrees of freedom) is very small, our algorithm is very efficient. Finally, this method can be easily formulated and implemented. We apply the method in mean curvature flows and in quasi surface diffusion flows to solve various geometric modeling problems, such as minimal surface generation, surface blending and hole filling, etc. Examples are provided to illustrate the effectiveness of our method.  相似文献   

12.
周满元  陈艳  徐玉刚 《计算机应用》2006,26(6):1443-1445
NURBS方法因其表示法的同一性、形状控制灵活性,在曲面造型和重构中具有重要作用。目前, 还没有在C#中开发OpenGL的标准和规范的方法。研究了在C#中利用平台调用结合OpenGL进行NURBS曲面快速建模的方法,获得了满意的结果,并在最后给出了实例。  相似文献   

13.
应用NURBS曲面磨光多面体   总被引:3,自引:0,他引:3  
本文应用NURBS曲面磨光多面体,产生了处处C′连续的过渡曲面.多面体的磨光分为边的磨光和顶点的磨光两种情形,边的磨光相对较容易,而顶点的磨光则很困难.本文所采用的应用NURBS曲面磨光多面体的顶点和边的方法,不仅可以统一实现二者的磨光操作,而且方法简单且统一,产生了C′连续的过渡面.较之以前的方法,首先,利用NURBS曲面可以精确地描述对边磨光所用的柱面(等半径或非等半径),其次,在对顶点的磨光中,同以往的方法不同,将与该顶点相邻的边的过渡曲面相互分离,并首次引入了“补面”的概念,使得对该点所产生的过渡曲面处处C′连续.本算法首先构造用以磨光多面体顶点和边的NURBS曲面的边界曲线网络图产生边界曲线的控制点及其权值(NURBS表示),然后依据连续性准则,产生NURBS曲面的控制信息.  相似文献   

14.
15.
NURBS曲线高速高精度加工的插补控制   总被引:33,自引:1,他引:32  
针对复杂零件高速精密加工的需求,提出了一种NURBS曲线的实时插补算法,它基于NURBS曲线的矩阵表示,通过适当的插补预处理、运用参数预估计与校正的插实施以及合理的近似计算方法,简化了插补的实时计算,保证了算法的实时性,特别是引入了插补误差和进给加速度的实时监控,使进给速度能随曲线曲率自适应调整,实现了NURBS曲线高速高精度加工的插补控制。  相似文献   

16.
We present a new method for non‐rigid shape matching designed to enforce continuity of the resulting correspondence. Our method is based on the recently proposed functional map representation, which allows efficient manipulation and inference but often fails to provide a continuous point‐to‐point mapping. We address this problem by exploiting the connection between the operator representation of mappings and flows of vector fields. In particular, starting from an arbitrary continuous map between two surfaces we find an optimal flow that makes the final correspondence operator as close as possible to the initial functional map. Our method also helps to address the symmetric ambiguity problem inherent in many intrinsic correspondence methods when matching symmetric shapes. We provide practical and theoretical results showing that our method can be used to obtain an orientation preserving or reversing map starting from a functional map that represents the mixture of the two. We also show how this method can be used to improve the quality of maps produced by existing shape matching methods, and compare the resulting map's continuity with results obtained by other operator‐based techniques.  相似文献   

17.
18.
NURBS 曲线是几何造型中广泛使用的曲线拟合工具。当某一权因子趋向于无穷 时,NURBS 曲线趋于相应的控制顶点,当所有权因子趋向于无穷时,其极限曲线的几何性质 目前还没有结论。利用NURBS 曲线的节点插入算法,将NURBS 曲线转化为分段有理Bézier 曲线,结合有理Bézier 曲线的退化理论,得到当所有权因子趋向于无穷时其退化曲线的几何 结构。  相似文献   

19.
分形插值曲面   总被引:15,自引:2,他引:15  
研究一类迭代函数系统和分形插值曲面的构造,得到分形插值曲面面连续的充分必要条件,由此给出了简单的分形超限插值方法和新的网格点插值方法;从而利用网格曲线或网格点上的特征生成连续的分形插值曲面,这种简单有效的方法可广泛地用于分形造型和数据拟合。  相似文献   

20.
This paper presents an algorithm of modifying free-formed NURBS curve/surface for offsetting without local self-intersecting. The method consists of (1) sampling a number of points from a progenitor curve/surface based on second derivatives; (2) checking the curvature or maximum curvature of the progenitor curve/surface at the sampled points; (3) inserting corresponding knots of sampled points; (4) repositioning control points till the curvature/maximum curvature of the curve/surface everywhere are less than the reciprocal of offset distance. The method is efficient and is able to obtain better offsetting results.  相似文献   

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