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1.
A novel algorithm that permits the fast and accurate computation of geometric moments on gray-scale images is presented in this paper. The proposed algorithm constitutes an extension of the IBR algorithm, introduced in the past, which was applicable only for binary images. A new image representation scheme, the ISR (intensity slice representation), which represents a gray-scale image as an expansion of several two-level images of different intensity values, enables the partially application of the IBR algorithm to each image component. Moreover, using the resulted set of image blocks, the geometric moments’ computation can be accelerated through appropriate computation schemes.  相似文献   

2.
针对图像的Legendre正交矩计算量大和矩值求解过程中存在离散近似误差等问题,提出一种新的高精度快速计算图像Legendre矩方法.文中首先提出一种最大块优先分块策略,然后在此基础上,根据图像像素灰度值的取值特征将图像进行分块表示,以每个图像块为单位计算图像的Legendre矩.实验结果表明,与现有的快速算法相比,文中方法在保证矩值高精确的前提下,有效地减少了算术运算的次数,降低了计算复杂度,具有较快的计算速度.  相似文献   

3.

Orthogonal moments and their invariants to geometric transformations for gray-scale images are widely used in many pattern recognition and image processing applications. In this paper, we propose a new set of orthogonal polynomials called adapted Gegenbauer–Chebyshev polynomials (AGC). This new set is used as a basic function to define the orthogonal adapted Gegenbauer–Chebyshev moments (AGCMs). The rotation, scaling, and translation invariant property of (AGCMs) is derived and analyzed. We provide a novel series of feature vectors of images based on the adapted Gegenbauer–Chebyshev orthogonal moments invariants (AGCMIs). We practice a novel image classification system using the proposed feature vectors and the fuzzy k-means classifier. A series of experiments is performed to validate this new set of orthogonal moments and compare its performance with the existing orthogonal moments as Legendre invariants moments, the Gegenbauer and Tchebichef invariant moments using three different image databases: the MPEG7-CE Shape database, the Columbia Object Image Library (COIL-20) database and the ORL-faces database. The obtained results ensure the superiority of the proposed AGCMs over all existing moments in representation and recognition of the images.

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4.
A novel methodology is proposed in this paper to accelerate the computation of discrete orthogonal image moments. The computation scheme is mainly based on a new image representation method, the image slice representation (ISR) method, according to which an image can be expressed as the outcome of an appropriate combination of several non-overlapped intensity slices. This image representation decomposes an image into a number of binary slices of the same size whose pixels come in two intensities, black or any other gray-level value. Therefore the image block representation can be effectively applied to describe the image in a more compact way. Once the image is partitioned into intensity blocks, the computation of the image moments can be accelerated, as the moments can be computed by using decoupled computation forms. The proposed algorithm constitutes a unified methodology that can be applied to any discrete moment family in the same way and produces similar promising results, as has been concluded through a detailed experimental investigation.  相似文献   

5.
Legendre orthogonal moments have been widely used in the field of image analysis. Because their computation by a direct method is very time expensive, recent efforts have been devoted to the reduction of computational complexity. Nevertheless, the existing algorithms are mainly focused on binary images. We propose here a new fast method for computing the Legendre moments, which is not only suitable for binary images but also for grey level images. We first establish a recurrence formula of one-dimensional (1D) Legendre moments by using the recursive property of Legendre polynomials. As a result, the 1D Legendre moments of order p, Lp=Lp(0), can be expressed as a linear combination of Lp-1(1) and Lp-2(0). Based on this relationship, the 1D Legendre moments Lp(0) can thus be obtained from the arrays of L1(a) and L0(a), where a is an integer number less than p. To further decrease the computation complexity, an algorithm, in which no multiplication is required, is used to compute these quantities. The method is then extended to the calculation of the two-dimensional Legendre moments Lpq. We show that the proposed method is more efficient than the direct method.  相似文献   

6.
Image representation by using polynomial moments is an interesting theme. In this paper, image representation by using orthogonal Gegenbauer function is presented. A novel method for accurate and fast computation of orthogonal Gegenbauer moments is proposed. The accurate values of Gegenbauer moments are obtained by mathematically integrating Gegenbauer polynomials multiplied by their weight functions over the digital image pixels. A novel recurrence formula is derived for the kernel generation. The proposed method removes the numerical approximation errors involved in conventional method. A fast algorithm is proposed to accelerate the moment’s computations. A comparison with the conventional method is performed. The obtained results explain the efficiency and the superiority of the proposed method.  相似文献   

7.
Khalid M.   《Pattern recognition》2007,40(12):3597-3605
A novel method is proposed for exact Legendre moment computation for gray level images. A recurrence formula is used to compute exact values of moments by mathematically integrating the Legendre polynomials over digital image pixels. This method removes the numerical approximation errors involved in conventional methods. A fast algorithm is proposed to accelerate the moment's computations. A comparison with other conventional methods is performed. The obtained results explain the superiority of the proposed method.  相似文献   

8.
Legendre正交矩在模式识别和图像分析等领域有着广泛的应用,但由于计算的复杂性,相关的快速算法尚未得到很好的解决,已有方法均局限于二值图像.文章提出了一种灰度图像的Legendre正交矩的快速算法,借助于Legendre多项式的递推公式推导出计算一维Legendre矩的递归公式.利用该关系式,一维Legendre矩Lp可以用一系列初始值L1(a),a<p,Lo(a),a<p-1来得到.而二维Legendre矩pq可以利用一维算法进行计算,为了降低算法复杂度,文中采用基于Systolic阵列的快速算法进行计算L1(a),Lo(a),与直接方法相比,快速算法可以大幅度减少乘法的次数,从而达到了降低算法复杂度的目的。  相似文献   

9.
A novel set of moment invariants based on the Krawtchouk moments are introduced in this paper. These moment invariants are computed over a finite number of image intensity slices, extracted by applying an innovative image representation scheme, the image slice representation (ISR) method. Based on this technique an image is decomposed to a several non-overlapped intensity slices, which can be considered as binary slices of certain intensity. This image representation gives the advantage to accelerate the computation of image's moments since the image can be described in a number of homogenous rectangular blocks, which permits the simplification of the computation formulas. The moments computed over the extracted slices seem to be more efficient than the corresponding moments of the same order that describe the whole image, in recognizing the pattern under processing. The proposed moment invariants are exhaustively tested in several well known computer vision datasets, regarding their rotation, scaling and translation (RST) invariant recognition performance, by resulting to remarkable outcomes.  相似文献   

10.
图像分割作为图像识别的一个重要处理步骤,但存在效果不理想或者计算复杂度过高的问题。提出一种新的灰度图像二值化的方法。该方法将Ncut作为谱聚类的量度,在计算该值时使用基于图像灰度级的权重矩阵,而非普通基于图像像素的权重矩阵。这样,计算复杂度和空间复杂度都明显降低。通过对实际场景中文本图像的实验,数据表明此方法在时间和系统开销方面比传统基于阈值的分割方法具有更优的性能。  相似文献   

11.
An efficient method for the computation of Legendre moments   总被引:1,自引:0,他引:1  
Legendre moments are continuous moments, hence, when applied to discrete-space images, numerical approximation is involved and error occurs. This paper proposes a method to compute the exact values of the moments by mathematically integrating the Legendre polynomials over the corresponding intervals of the image pixels. Experimental results show that the values obtained match those calculated theoretically, and the image reconstructed from these moments have lower error than that of the conventional methods for the same order. Although the same set of exact Legendre moments can be obtained indirectly from the set of geometric moments, the computation time taken is much longer than the proposed method.  相似文献   

12.
A new method is proposed for fast and low-complexity computation of exact 3D Legendre moments. The proposed method consists of three main steps. In the first step, the symmetry property is employed where the computational complexity is reduced by 87%. In the second step, exact values of 3D Legendre moments are obtained by mathematically integrating the Legendre polynomials over digital image voxels. An algorithm is employed to significantly accelerate the computational process. In this algorithm, the equations of 3D Legendre moments are treated in a separated form. The proposed method is applied to determine translation-scale invariance of 3D Legendre moments in a very simple way. Numerical experiments are performed where the results are compared with those of the existing methods. Complexity analysis and results of the numerical experiments clearly ensure the efficiency of the proposed method.  相似文献   

13.
14.
一种新的快速计算Legendre矩的方法   总被引:1,自引:0,他引:1  
正交矩在模式识别,图像分析等领域有成功的应用,但由于正交矩的复杂性,有关正交矩的快速算法研究尚未得到很好的解决,该文提出一种 新的快速计算Legendre矩的方法,该方法把基于像素点的二维Legendre矩转换为线段的形式来计算,在计算出所有线段的积分后,使用扩展的Hatamian滤波方法来计算一维的Legendre矩。结果显示新的算法有效地降低了计算的复杂度,并且,该方法能用于处理任意形状的物体。  相似文献   

15.
This paper proposes a new set of 3D rotation scaling and translation invariants of 3D radially shifted Legendre moments. We aim to develop two kinds of transformed shifted Legendre moments: a 3D substituted radial shifted Legendre moments (3DSRSLMs) and a 3D weighted radial one (3DWRSLMs). Both are centered on two types of polynomials. In the first case, a new 3D radial complex moment is proposed. In the second case, new 3D substituted/weighted radial shifted Legendre moments (3DSRSLMs/3DWRSLMs) are introduced using a spherical representation of volumetric image. 3D invariants as derived from the suggested 3D radial shifted Legendre moments will appear in the third case. To confirm the proposed approach, we have resolved three issues. To confirm the proposed approach, we have resolved three issues: rotation, scaling and translation invariants. The result of experiments shows that the 3DSRSLMs and 3DWRSLMs have done better than the 3D radial complex moments with and without noise. Simultaneously, the reconstruction converges rapidly to the original image using 3D radial 3DSRSLMs and 3DWRSLMs, and the test of 3D images are clearly recognized from a set of images that are available in Princeton shape benchmark (PSB) database for 3D image.  相似文献   

16.

In recent years, digital image zero-watermarking algorithm has made great progress. But there are still some problems. First, most algorithms only focus on robustness and ignore discrimination. Second, most methods have good robustness against conventional signal attacks but poor robustness against geometric attacks. Thirdly, most of the existing zero-watermarking algorithms only focus on gray-scale images, and there are relatively few researches on color images. In order to cope with these issues, this paper introduces a novel color image zero-watermarking scheme using accurate quaternion generalized orthogonal Fourier–Mellin moments (AQGOFMMs). In the first stage of the proposed method, accurate computation of generalized orthogonal Fourier–Mellin moments (GOFMMs) based on the polar pixel tiling scheme. In the next stage, the high-precision GOFMMs are extended to the accurate quaternion GOFMMs (AQGOFMMs). Finally, the immutable set of features is extracted to construct a zero-watermark. It is worth mentioning that, different from the traditional way of constructing watermark with the amplitude of moments, this algorithm uses the full 4-D features of AQGOFMMs to construct watermark. The experiment proved that proposed zero-watermarking scheme gives a good balance between discriminability and robustness. Furthermore, the proposed algorithm achieves better performance than the other existing zero-watermarking.

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17.
Quantum computation is becoming an important and effective tool to overcome the high real-time computational requirements of classical digital image processing. In this paper, based on analysis of existing quantum image representations, a novel enhanced quantum representation (NEQR) for digital images is proposed, which improves the latest flexible representation of quantum images (FRQI). The newly proposed quantum image representation uses the basis state of a qubit sequence to store the gray-scale value of each pixel in the image for the first time, instead of the probability amplitude of a qubit, as in FRQI. Because different basis states of qubit sequence are orthogonal, different gray scales in the NEQR quantum image can be distinguished. Performance comparisons with FRQI reveal that NEQR can achieve a quadratic speedup in quantum image preparation, increase the compression ratio of quantum images by approximately 1.5X, and retrieve digital images from quantum images accurately. Meanwhile, more quantum image operations related to gray-scale information in the image can be performed conveniently based on NEQR, for example partial color operations and statistical color operations. Therefore, the proposed NEQR quantum image model is more flexible and better suited for quantum image representation than other models in the literature.  相似文献   

18.
Practical fast computation of Zernike moments   总被引:1,自引:1,他引:0       下载免费PDF全文
The fast computation of Zernike moments from normalized gometric moments has been developed in this paper,The computation is multiplication free and only additions are needed to generate Zernike moments .Geometric moments are generated using Hataming‘s filter up to high orders by a very simple and straightforward computaion scheme.Other kings of monents(e.g.,Legendre,pseudo Zernike)can be computed using the same algorithm after giving the proper transformaitons that state their relations to geometric moments.Proper normaliztions of geometric moments are necessary so that the method can be used in the efficient computation of Zernike moments.To ensure fair comparisons,recursive algorithms are used to generate Zernike polynoials and other coefficients.The computaional complexity model and test programs show that the speed-up factor of the proposed algorithm is superior with respect ot other fast and /or direct computations It perhaps is the first time that Zernike moments can be computed in real time rates,which encourages the use of Zernike moment features in different image retrieval systems that support huge databases such as the XM experimental model stated for the MPEG-7 experimental core.It is concluded that choosing direct copmutation would be impractical.  相似文献   

19.
Orthogonal moments have been successfully used in the field of pattern recognition and image analysis. However, the direct computation of orthogonal moments is very expensive. In this paper, we present two new algorithms for fast computing the two-dimensional (2D) Legendre moments. The first algorithm consists of transforming the pixel-based calculation of Legendre moments into the line-segment-based calculation. After all line-segment moments have been calculated, Hatamian's filter method is extended to calculate the one-dimensional Legendre moments. The second algorithm is directly based on the double integral formulation. The 2D shape is considered as a continuous region and the contribution of the boundary points is used for fast calculation of shape moments. The numerical results show that the new algorithms can decrease the computational complexity tremendously, furthermore, they can be used to treat any complicated objects.  相似文献   

20.
Computing moments on images is very important in the fields of image processing and pattern recognition. The non-symmetry and anti-packing model (NAM) is a general pattern representation model that has been developed to help design some efficient image representation methods. In this paper, inspired by the idea of computing moments based on the S-Tree coding (STC) representation and by using the NAM and extended shading (NAMES) approach, we propose a fast algorithm for computing lower order moments based on the NAMES representation, which takes O(N) time where N is the number of NAM blocks. By taking three idiomatic standard gray images ‘Lena’, ‘F16’, and ‘Peppers’ in the field of image processing as typical test objects, and by comparing our proposed algorithm with the conventional algorithm and the popular STC representation algorithm for computing the lower order moments, the theoretical and experimental results presented in this paper show that the average execution time improvement ratios of the proposed NAMES approach over the STC approach, and also the conventional approach are 26.63%, and 82.57% respectively while maintaining the image quality.  相似文献   

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