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1.
This paper presents a modified Branch and Bound (B&B) algorithm called, the Branch, Bound, and Remember (BB&R) algorithm, which uses the Distributed Best First Search (DBFS) exploration strategy for solving the 1|r i |∑t i scheduling problem, a single machine scheduling problem where the objective is to find a schedule with the minimum total tardiness. Memory-based dominance strategies are incorporated into the BB&R algorithm. In addition, a modified memory-based dynamic programming algorithm is also introduced to efficiently compute lower bounds for the 1|r i |∑t i scheduling problem. Computational results are reported, which shows that the BB&R algorithm with the DBFS exploration strategy outperforms the best known algorithms reported in the literature.  相似文献   

2.
In electrical circuit analysis, it is often necessary to find the set of all direct current (d.c.) operating points (either voltages or currents) of nonlinear circuits. In general, these nonlinear equations are often represented as polynomial systems. In this paper, we address the problem of finding the solutions of nonlinear electrical circuits, which are modeled as systems of n polynomial equations contained in an n-dimensional box. Branch and Bound algorithms based on interval methods can give guaranteed enclosures for the solution. However, because of repeated evaluations of the function values, these methods tend to become slower. Branch and Bound algorithm based on Bernstein coefficients can be used to solve the systems of polynomial equations. This avoids the repeated evaluation of function values, but maintains more or less the same number of iterations as that of interval branch and bound methods. We propose an algorithm for obtaining the solution of polynomial systems, which includes a pruning step using Bernstein Krawczyk operator and a Bernstein Coefficient Contraction algorithm to obtain Bernstein coefficients of the new domain. We solved three circuit analysis problems using our proposed algorithm. We compared the performance of our proposed algorithm with INTLAB based solver and found that our proposed algorithm is more efficient and fast.  相似文献   

3.
We consider the total weighted completion time scheduling problem for parallel identical machines and precedence constraints, P| prec|\sum w i C i . This important and broad class of problems is known to be NP-hard, even for restricted special cases, and the best known approximation algorithms have worst-case performance that is far from optimal. However, little is known about the experimental behavior of algorithms for the general problem. This paper represents the first attempt to describe and evaluate comprehensively a range of weighted completion time scheduling algorithms. We first describe a family of combinatorial scheduling algorithms that optimally solve the single-machine problem, and show that they can be used to achieve good performance for the multiple-machine problem. These algorithms are efficient and find schedules that are on average within 1.5\percent of optimal over a large synthetic benchmark consisting of trees, chains, and instances with no precedence constraints. We then present several ways to create feasible schedules from nonintegral solutions to a new linear programming relaxation for the multiple-machine problem. The best of these linear programming-based approaches finds schedules that are within 0.2\percent of optimal over our benchmark. Finally, we describe how the scheduling phase in profile-based program compilation can be expressed as a weighted completion time scheduling problem and apply our algorithms to a set of instances extracted from the SPECint95 compiler benchmark. For these instances with arbitrary precedence constraints, the best linear programming-based approach finds optimal solutions in 78\percent of cases. Our results demonstrate that careful experimentation can help lead the way to high quality algorithms, even for difficult optimization problems. Received October 30, 1998; revised March 28, 2001.  相似文献   

4.
The problem of partitioning a rectilinear figure into rectangles with minimum length is NP-hard and has bounded heuristics. In this paper we study a related problem,Elimination Problem (EP), in which a rectilinear figure is partitioned into a set of rectilinear figures containing no concave vertices of a fixed direction with minimum length. We show that a heuristic for EP within a factor of 4 from optimal can be computed in timeO(n 2), wheren is the number of vertices of the input figure, and a variant of this heuristic, within a factor of 6 from optimal, can be computed in timeO(n logn). As an application, we give a bounded heuristic for the problem of partitioning a rectilinear figure into histograms of a fixed direction with minimum length.An auxiliary result is that an optimal rectangular partition of a monotonic histogram can be computed in timeO(n 2), using a known speed-up technique in dynamic programming.Part of this work was done when the first author was a postdoctor fellow in MSRI, Berkeley, and supported in part by NSF Grant No. 8120790. The second author was supported in part by NSF Grant No. DCR-8411945.  相似文献   

5.
We study the application of the geographic nearest neighbor approach to two problems. The first problem is the construction of an approximately minimum length rectilinear Steiner tree for a set ofn points in the plane. For this problem, we introduce a variation of a subgraph of sizeO(n) used by YaO [31] for constructing minimum spanning trees. Using this subgraph, we improve the running times of the heuristics discussed by Bern [6] fromO(n 2 log n) toO(n log2 n). The second problem is the construction of a rectilinear minimum spanning tree for a set ofn noncrossing line segments in the plane. We present an optimalO(n logn) algorithm for this problem. The rectilinear minimum spanning tree for a set of points can thus be computed optimally without using the Voronoi diagram. This algorithm can also be extended to obtain a rectilinear minimum spanning tree for a set of nonintersecting simple polygons.The results in this paper are a part of Y. C. Yee's Ph.D. thesis done at SUNY at Albany. He was supported in part by NSF Grants IRI-8703430 and CCR-8805782. S. S. Ravi was supported in part by NSF Grants DCI-86-03318 and CCR-89-05296.  相似文献   

6.
This paper presents a fast adaptive iterative algorithm to solve linearly separable classification problems in R n.In each iteration,a subset of the sampling data (n-points,where n is the number of features) is adaptively chosen and a hyperplane is constructed such that it separates the chosen n-points at a margin and best classifies the remaining points.The classification problem is formulated and the details of the algorithm are presented.Further,the algorithm is extended to solving quadratically separable classification problems.The basic idea is based on mapping the physical space to another larger one where the problem becomes linearly separable.Numerical illustrations show that few iteration steps are sufficient for convergence when classes are linearly separable.For nonlinearly separable data,given a specified maximum number of iteration steps,the algorithm returns the best hyperplane that minimizes the number of misclassified points occurring through these steps.Comparisons with other machine learning algorithms on practical and benchmark datasets are also presented,showing the performance of the proposed algorithm.  相似文献   

7.
We present a new dynamic programming algorithm that solves the minimum Steiner tree problem on graphs with k terminals in time O*(ck) for any c > 2. This improves the running time of the previously fastest parameterized algorithm by Dreyfus-Wagner of order O*(3k) and the so-called "full set dynamic programming" algorithm solving rectilinear instances in time O*(2.38k).  相似文献   

8.
In this paper, we consider a single machine scheduling problem with piecewise-linear deterioration where its objective is to minimize the number of tardy jobs, in which the processing time of each job depends on its starting time where all the jobs have a specific deterioration rate. The problem is known to be NP-hard; therefore a Branch and Bound algorithm and a heuristic algorithm with O(n2) are proposed. The proposed heuristic algorithm has been utilized for solving large scale problems and upper bound of the B&B algorithm. Computational experiments on 1840 problems demonstrate that the Branch and Bound procedure can solve problems with 28 jobs and 85.4% of all the sample problems optimally showing the high capability of the proposed procedure. Also it is shown that the average value of the ratio of optimal answer to the heuristic algorithm result with the objective ∑(1-Ui)(1-Ui) is at last 1.08 which is more efficient in contrast to other proposed algorithms in related studies in the literature. According to high efficacy of the heuristic algorithm, large scale samples are also being solved and the results are presented. A specific form of this problem is also being considered and it is proven that the B&B procedure can handle problems with more jobs even up to 44 jobs.  相似文献   

9.
Fast heuristic algorithms for rectilinear steiner trees   总被引:1,自引:0,他引:1  
A fundamental problem in circuit design is how to connectn points in the plane, to make them electrically common using the least amount of wire. The tree formed, a Steiner tree, is usually constructed with respect to the rectilinear metric. The problem is known to be NP-complete; an extensive review of proposed heuristics is given. An early algorithm by Hanan is shown to have anO(n logn) time implementation using computational geometry techniques. The algorithm can be modified to do sequential searching inO(n 2) total time. However, it is shown that the latter approach runs inO(n 3/2) expected time, forn points selected from anm×m grid. Empirical results are presented for problems up to 10,000 points.  相似文献   

10.
Minimum Dominating Sets of Intervals on Lines   总被引:3,自引:0,他引:3  
We study the problem of computing minimum dominating sets of n intervals on lines in three cases: (1) the lines intersect at a single point, (2) all lines except one are parallel, and (3) one line with t weighted points on it and the minimum dominating set must maximize the sum of the weights of the points covered. We propose polynomial-time algorithms for the first two problems, which are special cases of the minimum dominating set problem for path graphs which is known to be NP-hard. The third problem requires identifying the structure of minimum dominating sets of intervals on a line so as to be able to select one that maximizes the weight sum of the weighted points covered. Assuming that presorting has been performed, the first problem has an O(n) -time solution, while the second and the third problems are solved by dynamic programming algorithms, requiring O(n log n) and O(n + t) time, respectively. Received April 13, 1995; revised July 27, 1996.  相似文献   

11.
We consider the problem of finding a shortest watchman route from which the exterior of a polygon is visible (external watchman route). We present an O (n 4 log logn) algorithm to find shortest external watchman routes for simple polygons by transforming the external watchman route problem to a set of internal watchman route problems. Also, we present faster external watchman route algorithms for special cases. These include optimal O (n) algorithms for convex, monotone, star and spiral polygons and an O (n log logn) algorithm for rectilinear polygons.This work was supported in part by a grant from Texas Instruments, Inc. to S. Ntafos  相似文献   

12.
We present a general framework for designing fast subexponential exact and parameterized algorithms on planar graphs. Our approach is based on geometric properties of planar branch decompositions obtained by Seymour and Thomas, combined with refined techniques of dynamic programming on planar graphs based on properties of non-crossing partitions. To exemplify our approach we show how to obtain an  $O(2^{6.903\sqrt{n}})We present a general framework for designing fast subexponential exact and parameterized algorithms on planar graphs. Our approach is based on geometric properties of planar branch decompositions obtained by Seymour and Thomas, combined with refined techniques of dynamic programming on planar graphs based on properties of non-crossing partitions. To exemplify our approach we show how to obtain an  O(26.903?n)O(2^{6.903\sqrt{n}}) time algorithm solving weighted Hamiltonian Cycle on an n-vertex planar graph. Similar technique solves Planar Graph Travelling Salesman Problem with n cities in time O(29.8594?n)O(2^{9.8594\sqrt{n}}) . Our approach can be used to design parameterized algorithms as well. For example, we give an algorithm that for a given k decides if a planar graph on n vertices has a cycle of length at least k in time O(213.6?kn+n3)O(2^{13.6\sqrt{k}}n+n^{3}) .  相似文献   

13.
This paper shows that an N -node AKS network (as described by Paterson) can be embedded in a ( 3N / 2 ) -node twinbutterfly network (i.e., a multibutterfly constructed by superimposing two butterfly networks) with load 1, congestion 1, and dilation 2. The result has several implications, including the first deterministic algorithms for sorting and finding the median of n log n items on an n -input multibutterfly in O ( log n ) time, a work-efficient deterministic algorithm for finding the median of n log 2 n log log n items on an n -input multibutterfly in O (log n log log n ) time, and a three-dimensional VLSI layout for the n -input AKS network with volume O(n 3/2 ) . While these algorithms are not practical, they provide further evidence of the robustness of multibutterfly networks. We also present a separate, and more practical, deterministic algorithm for routing h -relations on an n -input multibutterfly in O(h + log n) time. Previously, only algorithms for solving h one-to-one routing problems were known. Finally, we show that a twinbutterfly, whose individual splitters do not exhibit expansion, can emulate a bounded-degree multibutterfly with (α,β) -expansion, for any α⋅β < 1/4 . Received July 23, 1997; revised May 18, 1998.  相似文献   

14.
J. Garcke  M. Griebel  M. Thess 《Computing》2001,67(3):225-253
O (h n −1 n d −1) instead of O(h n −d ) grid points and unknowns are involved. Here d denotes the dimension of the feature space and h n = 2 −n gives the mesh size. To be precise, we suggest to use the sparse grid combination technique [42] where the classification problem is discretized and solved on a certain sequence of conventional grids with uniform mesh sizes in each coordinate direction. The sparse grid solution is then obtained from the solutions on these different grids by linear combination. In contrast to other sparse grid techniques, the combination method is simpler to use and can be parallelized in a natural and straightforward way. We describe the sparse grid combination technique for the classification problem in terms of the regularization network approach. We then give implementational details and discuss the complexity of the algorithm. It turns out that the method scales only linearly with the number of instances, i.e. the amount of data to be classified. Finally we report on the quality of the classifier built by our new method. Here we consider standard test problems from the UCI repository and problems with huge synthetical data sets in up to 9 dimensions. It turns out that our new method achieves correctness rates which are competitive to that of the best existing methods. Received April 25, 2001  相似文献   

15.
Agarwal  Bhattacharya  Sen 《Algorithmica》2008,32(4):521-539
Abstract. We consider the following one- and two-dimensional bucketing problems: Given a set S of n points in \reals 1 or \reals 2 and a positive integer b , distribute the points of S into b equal-size buckets so that the maximum number of points in a bucket is minimized. Suppose at most (n/b) + Δ points lie in each bucket in an optimal solution. We present algorithms whose time complexities depend on b and Δ . No prior knowledge of Δ is necessary for our algorithms. For the one-dimensional problem, we give a deterministic algorithm that achieves a running time of O(b 4 2 +log n) + n) . For the two-dimensional problem, we present a Monte Carlo algorithm that runs in subquadratic time for small values of b and Δ . The previous algorithms, by Asano and Tokuyama [1], searched the entire parameterized space and required Ω ( n 2 ) time in the worst case even for constant values of b and Δ . We also present a subquadratic algorithm for the special case of the two-dimensional problem when b=2 .  相似文献   

16.
The problem of partitioning a rectilinear figure into rectangles with minimum length is NP-hard and has bounded heuristics. In this paper we study a related problem,Elimination Problem (EP), in which a rectilinear figure is partitioned into a set of rectilinear figures containing no concave vertices of a fixed direction with minimum length. We show that a heuristic for EP within a factor of 4 from optimal can be computed in timeO(n 2), wheren is the number of vertices of the input figure, and a variant of this heuristic, within a factor of 6 from optimal, can be computed in timeO(n logn). As an application, we give a bounded heuristic for the problem of partitioning a rectilinear figure into histograms of a fixed direction with minimum length. An auxiliary result is that an optimal rectangular partition of a monotonic histogram can be computed in timeO(n 2), using a known speed-up technique in dynamic programming.  相似文献   

17.
Parallel algorithms for the problems of selection and searching on sorted matrices are formulated. The selection algorithm takesO(lognlog lognlog*n) time withO(n/lognlog*n) processors on an EREW PRAM. This algorithm can be generalized to solve the selection problem on a set of sorted matrices. The searching algorithm takesO(log logn) time withO(n/log logn) processors on a Common CRCW PRAM, which is optimal. We show that no algorithm using at mostnlogcnprocessors,c≥ 1, can solve the matrix search problem in time faster than Ω(log logn) and that Ω(logn) steps are needed to solve this problem on any model that does not allow concurrent writes.  相似文献   

18.
We obtain faster algorithms for problems such as r-dimensional matching and r-set packing when the size k of the solution is considered a parameter. We first establish a general framework for finding and exploiting small problem kernels (of size polynomial in k). This technique lets us combine Alon, Yuster and Zwick’s color-coding technique with dynamic programming to obtain faster fixed-parameter algorithms for these problems. Our algorithms run in time O(n+2 O(k)), an improvement over previous algorithms for some of these problems running in time O(n+k O(k)). The flexibility of our approach allows tuning of algorithms to obtain smaller constants in the exponent. Research initiated at the International Workshop on Fixed Parameter Tractability in Computational Geometry and Games, Bellairs Research Institute of McGill University, Holetown, Barbados, Feb. 7–13, 2004, organized by S. Whitesides. D.M. Thilikos supported by the EU within the 6th Framework Programme under contract 001907 (DELIS) and by the Spanish CICYT project TIC-2002-04498-C05-03 (TRACER).  相似文献   

19.
Private approximation of search problems deals with finding approximate solutions to search problems while disclosing as little information as possible. The focus of this work is on private approximation of the vertex cover problem and two well studied clustering problems – k-center and k-median. Vertex cover was considered in (Beimel, Carmi, Nissim, and Weinreb, STOC, 2006) and we improve their infeasibility results. Clustering algorithms are frequently applied to sensitive data, and hence are of interest in the contexts of secure computation and private approximation. We show that these problems do not admit private approximations, or even approximation algorithms that are allowed to leak a significant number of bits of information. For the vertex cover problem we show a tight infeasibility result: every algorithm that ρ(n)-approximates vertex-cover must leak Ω(n/ρ(n)) bits (where n is the number of vertices in the graph). For the clustering problems we prove that even approximation algorithms with a poor approximation ratio must leak Ω(n) bits (where n is the number of points in the instance). For these results we develop new proof techniques, which are simpler and more intuitive than those in Beimel et al., and yet allow for stronger infeasibility results. Our proofs rely on the hardness of the promise problem where a unique optimal solution exists (Valiant and Vazirani, Theoretical Computer Science, 1986), on the hardness of approximating witnesses for NP-hard problems (Kumar and Sivakumar, CCC, (1999) and Feige, Langberg, and Nissim, APPROX, (2000)), and on a simple random embedding of instances into bigger instances.  相似文献   

20.
Scheduling a Single Server in a Two-machine Flow Shop   总被引:1,自引:0,他引:1  
We study the problem of scheduling a single server that processes n jobs in a two-machine flow shop environment. A machine dependent setup time is needed whenever the server switches from one machine to the other. The problem with a given job sequence is shown to be reducible to a single machine batching problem. This result enables several cases of the server scheduling problem to be solved in O(n log n) by known algorithms, namely, finding a schedule feasible with respect to a given set of deadlines, minimizing the maximum lateness and, if the job processing times are agreeable, minimizing the total completion time. Minimizing the total weighted completion time is shown to be NP-hard in the strong sense. Two pseudopolynomial dynamic programming algorithms are presented for minimizing the weighted number of late jobs. Minimizing the number of late jobs is proved to be NP-hard even if setup times are equal and there are two distinct due dates. This problem is solved in O(n 3) time when all job processing times on the first machine are equal, and it is solved in O(n 4) time when all processing times on the second machine are equal. Received November 20, 2001; revised October 18, 2002 Published online: January 16, 2003  相似文献   

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