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1.
超媒体中的热标及其处理   总被引:1,自引:0,他引:1  
热标是超媒体中一个十分重要的组成部分,本文介绍了超媒体系统HDB中的热标概念,包括热宇,热区,热元和热点等多种形式,并讨论了这些热标处理中的一些问题。  相似文献   

2.
超媒体技术是多媒体技术的进一步发展,超媒体系统中的编辑语言能用来方便地写作各种多媒体应用的剧本,使得不会程序设计的人也能很容易地制作自己的超媒体应用系统。本文介绍了超媒体系统HWS的超媒体语言,讨论了该语言的设计思想及实现方法。  相似文献   

3.
用户界面评估系统UIEV_Pro的设计与实现   总被引:4,自引:0,他引:4  
用户界面(或人机界面)是计算机系统的一个重要组成部分,而用户界面评估是设计友好用户界面的技术保证,我们采用专家系统技术,建立用户界面评估的知识库,设计了一个用界面评估系统UIEV_Pro该系统能对界面开发者设计的用户界面进行评估并给出修改意见,将用户界面评估和用户界面设计结合起来,给用户界面开发者提供一个设计和评估综合平台,提高用户界面的质量和开发效率,本文主要介绍该系统的原理,系统知识库的内容及  相似文献   

4.
CAI中的智能超媒体技术研究   总被引:7,自引:1,他引:6  
将智能化行为引入到超媒体系统中,在超媒体的链和结点中嵌入知识或规则,允许链进行计算和推理,使链具有动态跟踪与动态引导功能,使得媒体信息具有更丰富的表现特性,这是智能超媒体的主要研究的内容。文章探讨了智能超媒体的相关实现技术,建立了CAI领域的相关知识与推理模型,设计与实现了网上多媒体CAI系统中的智能超媒体功能。  相似文献   

5.
增强超媒体系统的导游功能   总被引:4,自引:0,他引:4  
黄波  何志均 《软件学报》1998,9(12):899-903
对现有超媒体系统中常用的几种导游机制进行了介绍和分析.借鉴PFNET(pathfinder网)这种网状模型,根据超媒体系统中的节点、链和用户使用习惯,提出了两类导游图,以期对用户浏览信息起到真正的导游作用,解决超媒体系统中的迷路问题.  相似文献   

6.
Dexter:一种超媒体参考模型   总被引:2,自引:0,他引:2  
目前超媒体系统的应用领域变得越来越广泛,但是这些超媒体系统在设计和实现的过程中往往出现了术语不统一和系统描述方法大相径庭的问题,因此Dexter模型的诞生为未来超媒体系统的设计起着参考的指导作用。本文首先对国内容易引起混淆且使用混乱的三个概念-超文本、多媒体和超媒体-予以明确的定义,然后详细介绍Dexter模型的三层结构,最后总结了Dexter模型的成功与不足之处。  相似文献   

7.
本文重点介绍在网络环境下利用ACCESS2.0进行多媒体信息系统开发设计的方法,详细叙述了信息共享、多种交互方式、超媒体连接、多媒体信息集成(存储、表现)、统一的图形化用户界面等的实现。  相似文献   

8.
本文介绍了分布式技术与超媒体技术结合的产物:分布式超媒体系统,并讨论了系统的设计目标、系统应具有的特性,在此基础上给出了基于图形的分布式超媒体系统GBDH的系统结构及其实现方法。  相似文献   

9.
CCHMDBS:一个分布协作超媒体中文文档库写作系统   总被引:7,自引:0,他引:7  
本文阐述了一个面向大容量超媒体中文文档协作写作系统的主要设计思想和实现。着重介绍了系统的新一代超媒体系统特征和核心技术,如超链自动链接技术,超媒体系统的中文处理技术尤其是中文检索技术,分布与协作写作技术,文档目录可视化组织管理技术等。  相似文献   

10.
基于网络环境的超媒体开发工具的设计与实现   总被引:1,自引:0,他引:1  
此系统是以超媒体技术和网络通信技术为基础,通过面向对象设计和编程赋发的基于网络环境的超媒体开发工具,;它为教师制作CAI课件以及学生访问课件提供了一个良好而简易的操作环境。此系统由超媒体编辑工具、超媒体浏览工具和超媒体服务器等三个部分组成,介绍用VC++开发的该系统的性能特点,讨论实现中的一些关键技术。  相似文献   

11.
多媒介超文本系统HWS的用户界面的设计   总被引:2,自引:0,他引:2  
  相似文献   

12.
计算机文档是软件系统的重要组成部分,它帮助用户与软件系统进行沟通,是软件用户界面的重要补充,本文针对目前计算机文档特别是用户文档不如人意的开发状况,强调用户文档对于软件可用性的重要性,提出用户文档生命周期的概念指导计算机文档开发,并对文档结构设计和文档用户界面设计进行了具体的设计。  相似文献   

13.
Shop floor operators urgently need help to cope with the pressures of the present manufacturing context. One proposed solution is industrial hypermedia applications (IHA). A review of published papers on IHAs has shown that while the potential benefits of such applications, if accepted and used by operators, are well documented, user‐interface design aspects are not. In other words, the rationale used for the user‐interface design is not explained. This article fills the gap by drawing on human–computer interaction and hypermedia literature to present user‐interface design guidelines or heuristics. The latter were incorporated in 2 IHAs developed for this study. Shop floor operators empirically assessed the IHAs through usability trials held in the workplace and provided data on their perceptions of the IHA's ease of use. The findings show that the 7 design heuristics contributed to the usability of the IHAs. However, developers should not apply the design heuristics in isolation but should also elicit user characteristics and task domain. © 2002 Wiley Periodicals, Inc.  相似文献   

14.
超媒体文档库协作写作系统的数据结构设计   总被引:2,自引:0,他引:2  
本文主要讨论了一个面向大容量超媒体中文文档库的分布协作写作系统的数据和结构模型设计,着重介绍了分布式文档库、文档目录树、节点和超链链表、多媒体对象、文档检索索引等数据结构和整个超媒体系统的结构模型.  相似文献   

15.
A digital library (DL) consists of a database which contains library information and a user interface which provides a visual window for users to search relevant information stored in the database. Thus, an abstract structure of a digital library can be defined as a combination of a special purpose database and a user-friendly interface. This paper addresses one of the fundamental aspects of such a combination. This is the formal data structure for linking an object oriented database with hypermedia to support digital libraries. It is important to establish a formal structure for a digital library in order to efficiently maintain different types of library information. This article discusses how to build an object oriented hybrid system to support digital libraries. In particular, we focus on the discussion of a general purpose data model for digital libraries and the design of the corresponding hypermedia interface. The significant features of this research are, first, a formalized data model to define a digital library system structure; second, a practical approach to manage the global schema of a library system; and finally, a design strategy to integrate hypermedia with databases to support a wide range of application areas. Received: 15 December 1997 / Revised: June 1999  相似文献   

16.
The WWW has turned into a development and run-time environment for large-scale and complex applications. Such sophisticated applications are being deployed in increasing numbers without having been developed according to appropriate methodologies, tools and quality standards. The reason is not only that the hypermedia industry resists to utilize formal methods, but also that these methods and corresponding tools are very few and of dubious standards. The consequence is that the hypermedia applications being developed are of poor functionality and lack qualities such as modifiability, usability and maintainability. Especially the design phase is one of the phases that lack sufficient support from methods and CASE tools. This paper presents CRITON, a cross platform tool, built to support a hypermedia design method within an integrated environment. CRITON manages all three aspects of hypermedia design: conceptual design, navigational design and graphical user interface design, utilizing well-established theories and practices from software as well as hypermedia engineering. It employs these designs to generate a preliminary, exemplary form of the hypermedia application for the purpose of assessing the designs before the implementation phase.  相似文献   

17.
This research investigates the use of patterns in designing adaptable, flexible hypermedia applications. While patterns are particularly applicable to software design, they can also be used to assist designers of other types of applications. We have developed a method (APHID) that guides a hypermedia creator through the analysis and design process. The method ensures that good design principles are followed, both for the hypermedia application and for the interface that presents the hypermedia application. Our method uses a concept map, constraints, and patterns (instructional and presentation) to support partial automation for creating hypermedia applications. We also present a prototype software system that uses the APHID method to create instructional hypermedia applications semi-automatically. The applications created using APHID are tailored to specific types of learners. We conclude with a claim that this approach is applicable not just to instructional hypermedia, but to the larger problem of generating adaptable interfaces.  相似文献   

18.
《Information & Management》1999,36(3):121-138
This paper defines an object-oriented methodology for developing hypermedia information systems. The methodology consists of six phases: domain analysis; object modeling; view design; navigation design; implementation design; and construction. Users' requirements are analyzed with a responsibility-driven technology using scenarios. Object-oriented views are generated as the result of object modeling, and then used for the subsequent navigation and implementation design. The implementation design phase deals with database schema, page structure and flow, and user interface. This methodology integrates enterprise databases with distributed hypermedia systems via Internet, Intranet, or Electronic Commerce.  相似文献   

19.
基于结构特性的超媒体模型   总被引:3,自引:0,他引:3  
将超媒体的结构特性与形式语言学理论相结合,提供了一种有效地分析超媒体动态结构的特性的方法,该方法将超毁体组件集合映射为语言中的抽象符号集合,组件集合之上的链映射为语言中建立单词的方法,超媒体的结构化机械制映射为语言中的抽象符号集号,组件集合之上的链映射为语言中建立单词的方法,超媒体的结构化机制映射为语言中描述单词集合构造机制的语法,超媒体模拟为转换机,“链引导”动作模拟为“匹配对”序列,“链引导”的计算结果产生与上下文无关文法相对应的虚拟文档,从而为进一步研究超媒体的浏鉴语义及其它动态特性提供了理论基础。  相似文献   

20.
The use of declarative languages in digital TV systems, as well as IPTV systems, facilitates the creation of interactive applications. However, when an application becomes more complex, with many user interactions, for example, the hypermedia document that describes that application becomes bigger, having many lines of XML code. Thus, specification reuse is crucial for an efficient application development process. This paper proposes the XTemplate 3.0 language, which allows the creation of NCL hypermedia composite templates. Templates define generic structures of nodes and links to be added to a document composition, providing spatio-temporal synchronization semantics to it. The use of hypermedia composite templates aims at facilitating the authoring work, allowing the reuse of hypermedia document common specifications. Using composite templates, hypermedia documents become simpler and easier to be created. The 3.0 version of XTemplate adds new facilities to the XTemplate language, such as the possibility of specifying presentation information, the attribution of values to variables and connector parameters during template processing time and the template ability to extend other templates. As an application of XTemplate, this work extends the NCL 3.0 declarative language with XTemplate, adding semantics to NCL contexts and providing document structure reuse. In addition, this paper also presents two authoring tools: the template processor and the wizard to create NCL documents using templates. The wizard tool allows the author to choose a template included in a template base and create an NCL document using that template. The template processor transforms an NCL document using templates into a standard NCL 3.0 document according to digital TV and IPTV standards.  相似文献   

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