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1.
In this work, we address the problem of transforming seismic reflection data into an intrinsic rock property model. Specifically, we present an application of a methodology that allows interpreters to obtain effective porosity 3D maps from post-stack 3D seismic amplitude data, using measured density and sonic well log data as constraints. In this methodology, a 3D acoustic impedance model is calculated from seismic reflection amplitudes by applying an L1-norm sparse-spike inversion algorithm in the time domain, followed by a recursive inversion performed in the frequency domain. A 3D low-frequency impedance model is estimated by kriging interpolation of impedance values calculated from well log data. This low-frequency model is added to the inversion result which otherwise provides only a relative numerical scale. To convert acoustic impedance into a single reservoir property, a feed-forward Neural Network (NN) is trained, validated and tested using gamma-ray and acoustic impedance values observed at the well log positions as input and effective porosity values as target. The trained NN is then applied for the whole reservoir volume in order to obtain a 3D effective porosity model. While the particular conclusions drawn from the results obtained in this work cannot be generalized, such results suggest that this workflow can be applied successfully as an aid in reservoir characterization, especially when there is a strong non-linear relationship between effective porosity and acoustic impedance.  相似文献   

2.
We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies have an anisotropic resolution and hence the surface smoothness varies significantly with the orientation of the surface. Our pipeline starts by segmenting the input surface into patches such that their normals can be aligned perpendicularly to the printing direction. A 3D Voronoi diagram is computed such that the intersections of the Voronoi cells with the surface approximate these surface patches. The intersections of the Voronoi cells with the input model's volume then provide an initial decomposition. We further present an algorithm to compute an assembly order for the parts and generate connectors between them. A post processing step further optimizes the seams between segments to improve the visual quality. We run our pipeline on a wide range of 3D models and experimentally evaluate the obtained improvements in terms of numerical, visual, and haptic quality.  相似文献   

3.
针对平面并联机构无奇异位置工作空间求解困难、过程繁琐、计算量大等问题,提出了基于CAD求解平面并联机构工作空间的三维螺旋扫描方法。将[n]自由度平面并联机构分解成[n]条支链进行独立分析,得到每条支链下末端执行器的可达区域,再将所有支链可达区域取交集即为平面并联机构工作空间。应用SolidWorks软件建立平面并联机构模型,进行几何特征处理,通过自动求解器求解,将求解过程图形化,快速得到同轴布局5R机构和平面3-RPR并联机构的无奇异位置工作空间。通过同轴布局5R机构的运动学实验,验证了该求解方法的可行性。  相似文献   

4.
The method of images and currently available single-series formulation of a rectangular planar segment have been applied to speed up the computations of impedance matrix elements of 30°–60°–90° and equilateral triangular microstrip segments used in planar microwave circuits. For an equilateral triangular segment, the elements of Z-matrix are obtained by using the results for two 30°–60°–90° triangular segments, one of which has all magnetic walls and, in the other segment, one of the magnetic walls is replaced by an electric wall. The present formulations have been verified by comparison with the previously available double series formulations.  相似文献   

5.
一种任意三维实体网格模型的体积特征提取算法   总被引:1,自引:0,他引:1  
体积在不同轴向上的分布是三维网格模型的重要几何特征。在分析三维模型数据结构的基础上,提出一种提取任意三维实体网格模型体积分布特征的算法。算法首先应用主元分析法确定模型的主轴方向,并将模型按主轴方向旋转至特定姿态,再以一组等距的平行平面从三个坐标轴方向对模型进行剖分处理,并利用平面简单多边形的带符号面积公式求取相应的截面面积,进而求得模型的沿不同轴向的体积分布特征。模型在三个坐标轴向上的体积分布描述了模型的几何特征。实验表明,算法程序运行稳定、快速,可用于提取具有任意几何和拓扑复杂性的各类实体模型的体积分布特征。  相似文献   

6.
The article describes a reconstruction pipeline that generates piecewise-planar models of man-made environments using two calibrated views. The 3D space is sampled by a set of virtual cut planes that intersect the baseline of the stereo rig and implicitly define possible pixel correspondences across views. The likelihood of these correspondences being true matches is measured using signal symmetry analysis [1], which enables to obtain profile contours of the 3D scene that become lines whenever the virtual cut planes intersect planar surfaces. The detection and estimation of these lines cuts is formulated as a global optimization problem over the symmetry matching cost, and pairs of reconstructed lines are used to generate plane hypotheses that serve as input to PEARL clustering [2]. The PEARL algorithm alternates between a discrete optimization step, which merges planar surface hypotheses and discards detections with poor support, and a continuous optimization step, which refines the plane poses taking into account surface slant. The pipeline outputs an accurate semi-dense Piecewise-Planar Reconstruction of the 3D scene. In addition, the input images can be segmented into piecewise-planar regions using a standard labeling formulation for assigning pixels to plane detections. Extensive experiments with both indoor and outdoor stereo pairs show significant improvements over state-of-the-art methods with respect to accuracy and robustness.  相似文献   

7.
The morphable model has been employed to efficiently describe 3D face shape and the associated albedo with a reduced set of basis vectors. The spherical harmonics (SH) model provides a compact basis to well approximate the image appearance of a Lambertian object under different illumination conditions. Recently, the SH and morphable models have been integrated for 3D face shape reconstruction. However, the reconstructed 3D shape is either inconsistent with the SH bases or obtained just from landmarks only. In this work, we propose a geometrically consistent algorithm to reconstruct the 3D face shape and the associated albedo from a single face image iteratively by combining the morphable model and the SH model. The reconstructed 3D face geometry can uniquely determine the SH bases, therefore the optimal 3D face model can be obtained by minimizing the error between the input face image and a linear combination of the associated SH bases. In this way, we are able to preserve the consistency between the 3D geometry and the SH model, thus refining the 3D shape reconstruction recursively. Furthermore, we present a novel approach to recover the illumination condition from the estimated weighting vector for the SH bases in a constrained optimization formulation independent of the 3D geometry. Experimental results show the effectiveness and accuracy of the proposed face reconstruction and illumination estimation algorithm under different face poses and multiple‐light‐source illumination conditions.  相似文献   

8.
Video remains the method of choice for capturing temporal events. However, without access to the underlying 3D scene models, it remains difficult to make object level edits in a single video or across multiple videos. While it may be possible to explicitly reconstruct the 3D geometries to facilitate these edits, such a workflow is cumbersome, expensive, and tedious. In this work, we present a much simpler workflow to create plausible editing and mixing of raw video footage using only sparse structure points (SSP) directly recovered from the raw sequences. First, we utilize user‐scribbles to structure the point representations obtained using structure‐from‐motion on the input videos. The resultant structure points, even when noisy and sparse, are then used to enable various video edits in 3D, including view perturbation, keyframe animation, object duplication and transfer across videos, etc. Specifically, we describe how to synthesize object images from new views adopting a novel image‐based rendering technique using the SSPs as proxy for the missing 3D scene information. We propose a structure‐preserving image warping on multiple input frames adaptively selected from object video, followed by a spatio‐temporally coherent image stitching to compose the final object image. Simple planar shadows and depth maps are synthesized for objects to generate plausible video sequence mimicking real‐world interactions. We demonstrate our system on a variety of input videos to produce complex edits, which are otherwise difficult to achieve.  相似文献   

9.
This work is motivated by the monitoring of conductive clogging deposits in steam generator at the level of support plates. One would like to use multistatic measurements from coaxial coils in order to obtain estimates on the clogging volume. We propose a 3D shape optimization technique based on simplified shape parametrization of the deposit. This parametrization is adapted to the measurement nature and resolution. The direct problem is modeled by the eddy current approximation of time-harmonic Maxwell’s equations in the low frequency regime. A potential formulation is adopted in order to easily handle the complex topology of the industrial problem setting. We first characterize the shape derivatives of the deposit impedance signal using an adjoint field technique. For the inversion procedure, the direct and adjoint problems have to be solved for each vertical probe position which is excessively time- and memory-consuming. To overcome this difficulty, we propose and discuss a steepest descent method based on a invariant mesh. Numerical experiments are presented to illustrate the convergence and the efficiency of the method.  相似文献   

10.
An exact closed‐form design approach for a generalized high‐power n‐way Gysel power divider is proposed. The power divider could be designed to achieve an arbitrary power ratio with the flexible multiway application, arbitrary real terminated impedance, excellent isolation, and easy fabrication through both planar and three‐dimensional structures. Moreover, this improved power divider could maintain high power processing capacity through the coaxial cavity transmission line and grounding resistances. The exact analytical solutions related to ideal port matching and high isolation are obtained based on the circuit and transmission‐line theory. To verify the proposed approach, a compact 3‐way coaxial power divider with a pre‐designed power ratio of 1:1.5:2 and four different real terminated impedances of 50, 55, 60, and 65 Ω is designed and fabricated. Excellent agreement is achieved between the simulated and measured results. Measurements from 4.7 to 5.7 GHz show that the return losses of all input and output ports are better than 15 dB. The maximum insertion loss is 0.5 dB, and the phase imbalance is approximately less than 6.1°. In addition, the isolation between any two output ports is better than 23 dB from 4.5 to 6 GHz. Meanwhile, the power handling capability can reach the maximum power of the commercial 50 Ω SMA connectors (2.098 kW).  相似文献   

11.
This work presents a systematic method for the dynamic modeling of multi-rigid links confined within a closed environment. The behavior of the system can be completely characterized by two different mathematical models: a set of highly coupled differential equations for modeling the confined multi-link system when it has no impact with surrounding walls; and a set of algebraic equations for expressing the collision of this open kinematic chain system with the confining surfaces. In order to avoid the Lagrangian formulation (which uses an excessive number of total and partial derivatives in deriving the governing equations of multi-rigid links), the motion equations of such a complex system are obtained according to the recursive Gibbs–Appell formulation. The main feature of this paper is the recursive approach, which is used to automatically derive the governing equations of motion. Moreover, in deriving the motion equations, the manipulators are not limited to planar motions only. In fact, for systematic modeling of the motion of a multi-rigid-link system in 3D space, two imaginary links are added to the \(n\)-real links of a manipulator in order to model the spatial rotations of the system. Finally, a 2D and a 3D case studies are simulated to demonstrate the effectiveness of the proposed approach.  相似文献   

12.
The success of physics sandbox applications and physics‐based puzzle games is a strong indication that casual users and hobbyists enjoy designing mechanisms, for educational or entertainment purposes. In these applications, a variety of mechanisms are designed by assembling two‐dimensional shapes, creating gears, cranks, cams, and racks. The experience is made enjoyable by the fact that the user does not need to worry about the intricate geometric details that would be necessary to produce a real mechanism. In this paper, we propose to start from such casual designs of mechanisms and turn them into a 3D model that can be printed onto widely available, inexpensive filament based 3D printers. Our intent is to empower the users of such tools with the ability to physically realize their mechanisms and see them operate in the real world. To achieve this goal we tackle several challenges. The input 2D mechanism allows for some parts to overlap during simulation. These overlapping parts have to be resolved into non‐intersecting 3D parts in the real mechanism. We introduce a novel scheme based on the idea of including moving parts into one another whenever possible. This reduces bending stresses on axles compared to previous methods. Our approach supports sliding parts and arbitrarily shaped mechanical parts in the 2D input. The exact 3D shape of the parts is inferred from the 2D input and the simulation of the mechanism, using boolean operations between shapes. The input mechanism is often simply attached to the background. We automatically synthesize a chassis by formulating a topology optimization problem, taking into account the stresses exerted by the mechanism on the chassis through time.  相似文献   

13.
We propose a probabilistic formulation of joint silhouette extraction and 3D reconstruction given a series of calibrated 2D images. Instead of segmenting each image separately in order to construct a 3D surface consistent with the estimated silhouettes, we compute the most probable 3D shape that gives rise to the observed color information. The probabilistic framework, based on Bayesian inference, enables robust 3D reconstruction by optimally taking into account the contribution of all views. We solve the arising maximum a posteriori shape inference in a globally optimal manner by convex relaxation techniques in a spatially continuous representation. For an interactively provided user input in the form of scribbles specifying foreground and background regions, we build corresponding color distributions as multivariate Gaussians and find a volume occupancy that best fits to this data in a variational sense. Compared to classical methods for silhouette-based multiview reconstruction, the proposed approach does not depend on initialization and enjoys significant resilience to violations of the model assumptions due to background clutter, specular reflections, and camera sensor perturbations. In experiments on several real-world data sets, we show that exploiting a silhouette coherency criterion in a multiview setting allows for dramatic improvements of silhouette quality over independent 2D segmentations without any significant increase of computational efforts. This results in more accurate visual hull estimation, needed by a multitude of image-based modeling approaches. We made use of recent advances in parallel computing with a GPU implementation of the proposed method generating reconstructions on volume grids of more than 20 million voxels in up to 4.41 seconds.  相似文献   

14.
基于水体-电极系统的机理分析,设计并实现了一种新型的电导率传感器.传感器采用平面矩形线圈与叉指电极混合结构.通过搭建自动化实验平台,采用交流阻抗技术,对研制的传感器进行实测,以获得传感器在不同溶液、不同频率信号激励下的阻抗数据.经过与商用电导率传感器进行数据拟合,找出了阻抗数据与电导率之间的函数关系.实验证明,该电导率传感器是一种灵敏度高、稳定性强的测量工具,其测量精度达到了商用传感器标准,为水溶液电导率的测量提供了一个低成本的解决方案.  相似文献   

15.
Dynamic aspects of electroosmotic flow   总被引:2,自引:0,他引:2  
This article presents an analysis of the frequency and time dependent electroosmotic flow in open-end and closed-end microchannels of arbitrary cross-section shape. In the numerical model, the modified Navier–Stokes equation governing the AC electroosmotic flow is solved using the control volume method. The iterative approach is used to determine the induced backpressure gradient. The potential distribution of the EDL in the channel is obtained by solving the non-linear 2D Poisson–Blotzmann equation. The comparison between the control volume formulation and the Green’s function method for the case of a rectangular microchannel shows a good agreement. The time evolution of the electroosmotic flow and the effect of a frequency-dependent AC electric field on the oscillating electroosmotic flow are also examined. The effect of the induced backpressure gradient with the frequency of the applied electric field is also shown.  相似文献   

16.
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as it is cut, carved, or simply clipped, we synthesize their texture from the input photographs. Our texture synthesis algorithm is best classified as a morphing technique, which efficiently outputs the texture attributes of each surface point on demand. For determining source points and their weights in the morphing algorithm, we propose an interpolation domain based on BSP trees that naturally resembles planar splitting of real objects. In the context of the interpolation domain, we define efficient warping and morphing operations that allow for real-time synthesis of textures. Overall, our modeling paradigm, together with its realization through our texture morphing algorithm, allow users to author 3D models that reveal highly realistic internal surfaces in a variety of artistic flavors.  相似文献   

17.
Finite impulse response artificial neural network (FIR‐ANN) is used for speeding up the FDTD. The FIR‐ANN based FDTD (Neuro FDTD) is used to calculate input impedance of coaxial fed stacked microstrip patch antenna. Input impedance obtained by Neuro FDTD and FDTD are compared. It has been observed that Neuro FDTD provides same result with less number of iteration than compared to FDTD. © 2010 Wiley Periodicals, Inc. Int J RF and Microwave CAE, 2010.  相似文献   

18.
This paper addresses the bending and free vibrations of multilayered cylindrical shells with piezoelectric properties using a semi-analytical axisymmetric shell finite element model with piezoelectric layers using the 3D linear elasticity theory. In the present 3D axisymmetric model, the equations of motion are expressed by expanding the displacement field using Fourier series in the circumferential direction. Thus, the 3D elasticity equations of motion are reduced to 2D equations involving circumferential harmonics. In the finite element formulation the dependent variables, electric potential and loading are expanded in truncated Fourier series. Special emphasis is given to the coupling between symmetric and anti-symmetric terms for laminated materials with piezoelectric rings. Numerical results obtained with the present model are found to be in good agreement with other finite element solutions.  相似文献   

19.
为了使浮体能够在熔融挤压式三维打印机中一次成型,提出一种内部结构自支撑的浮体平衡优化算法.首先在给定漂浮姿势的输入模型内部,利用递归细分方法生成自支撑的格子结构,并把输入模型与格子结构组合为初始浮体模型.然后以初始浮体模型中格子单元体积为变量构建平衡优化方程,根据方程解算结果调整初始浮体模型中每个格子单元的体积,从而生成最终的浮体模型.实验结果表明,文中算法生成的浮体模型可以使用熔融挤压式三维打印机直接打印,打印的实体不但能够按照预设的姿势漂浮在液体中,而且具有较好的抗压能力;算法中的递归细分策略能够在模型内部产生较多的格子单元,具有节省打印材料的优势.  相似文献   

20.
The role of perceptual organization in motion analysis has heretofore been minimal. In this work we present a simple but powerful computational model and associated algorithms based on the use of perceptual organizational principles, such as temporal coherence (or common fate) and spatial proximity, for motion segmentation. The computational model does not use the traditional frame by frame motion analysis; rather it treats an image sequence as a single 3D spatio-temporal volume. It endeavors to find organizations in this volume of data over three levels—signal, primitive, and structural. The signal level is concerned with detecting individual image pixels that are probably part of a moving object. The primitive level groups these individual pixels into planar patches, which we call the temporal envelopes. Compositions of these temporal envelopes describe the spatio-temporal surfaces that result from object motion. At the structural level, we detect these compositions of temporal envelopes by utilizing the structure and organization among them. The algorithms employed to realize the computational model include 3D edge detection, Hough transformation, and graph based methods to group the temporal envelopes based on Gestalt principles. The significance of the Gestalt relationships between any two temporal envelopes is expressed in probabilistic terms. One of the attractive features of the adopted algorithm is that it does not require the detection of special 2D features or the tracking of these features across frames. We demonstrate that even with simple grouping strategies, we can easily handle drastic illumination changes, occlusion events, and multiple moving objects, without the use of training and specific object or illumination models. We present results on a large variety of motion sequences to demonstrate this robustness.  相似文献   

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