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Zhijiang Li Yingping Zheng Liqin Cao Lei Jiao Yanfei Zhong Caiyi Zhang 《Color research and application》2020,45(4):656-670
Image color clustering is a basic technique in image processing and computer vision, which is often applied in image segmentation, color transfer, contrast enhancement, object detection, skin color capture, and so forth. Various clustering algorithms have been employed for image color clustering in recent years. However, most of the algorithms require a large amount of memory or a predetermined number of clusters. In addition, some of the existing algorithms are sensitive to the parameter configurations. In order to tackle the above problems, we propose an image color clustering method named Student's t-based density peaks clustering with superpixel segmentation (tDPCSS), which can automatically obtain clustering results, without requiring a large amount of memory, and is not dependent on the parameters of the algorithm or the number of clusters. In tDPCSS, superpixels are obtained based on automatic and constrained simple non-iterative clustering, to automatically decrease the image data volume. A Student's t kernel function and a cluster center selection method are adopted to eliminate the dependence of the density peak clustering on parameters and the number of clusters, respectively. The experiments undertaken in this study confirmed that the proposed approach outperforms k-means, fuzzy c-means, mean-shift clustering, and density peak clustering with superpixel segmentation in the accuracy of the cluster centers and the validity of the clustering results. 相似文献
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《Journal of the European Ceramic Society》2020,40(13):4655-4663
As a figure-of-merit, the rising ratio of crack propagation resistance to fracture initiation resistance indicates a reduction of the brittleness and enhances the thermal shock resistance of ordinary refractory ceramics. The significant nonlinear fracture behaviour is related to the development of a fracture process zone (FPZ). The universal dimensionless load–displacement diagram method is applied as a promising graphical method for the determination of R-curves for magnesia refractories showing different brittleness. By applying digital image correlation (DIC) together with the graphical method, the problems arisen with accurate determination of the fracture initiation resistance and the crack length are overcome. Meanwhile, the R-curve is subdivided with respect to the fracture processes, viz the fracture initiation, the development of FPZ and the onset of traction free macro-crack. With the simultaneous crack lengths evaluated from DIC, the contribution of each fracture process to the crack propagation resistance at certain loading stage is quantitatively presented. 相似文献
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Stefanie Vanbecelaere Katrien Van den Berghe Frederik Cornillie Delphine Sasanguie Bert Reynvoet Fien Depaepe 《Journal of Computer Assisted Learning》2020,36(4):502-513
For the training of academic skills, digital educational games with integrated adaptivity are promising. Adaptive games are considered superior to non-adaptive games, because they constantly assess children's performance, and accordingly adapt the difficulty of the tasks corresponding to the children's individual level. However, empirical evidence with regard to the effectivity of adaptive compared to non-adaptive games is limited. A study was conducted with 191 children from the third year of Kinder garten who were enrolled in one of three conditions, that is, playing an adaptive version of the reading game (RG), a non-adaptive version of the RG or training with pen-and-paper exercises. In all three conditions, children trained emergent reading (phonological awareness and letter knowledge) once a week for 30 min over a period of 5 weeks. Children's performance on cognitive (phonological awareness, letter knowledge, reading fluency) and non-cognitive (motivation, self-concept) factors was assessed. Results revealed a significant improvement in phonological awareness and letter knowledge in all conditions. However, no differences between the conditions were observed with respect to children's improvement on phonological awareness and letter knowledge or on their post-test scores for reading fluency. With regard to motivation and self-concept, again, no differences in these non-cognitive factors were observed across conditions. 相似文献
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ABSTRACT The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. 相似文献
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目前网络上的服装图像数量增长迅猛,对于大量服装图像实现智能分类的需求日益增加。将基于区域的全卷积网络(Region-Based Fully Convolutional Networks,R-FCN)引入到服装图像识别中,针对服装图像分类中网络训练时间长、形变服装图像识别率低的问题,提出一种新颖的改进框架HSR-FCN。新框架将R-FCN中的区域建议网络和HyperNet网络相融合,改变图片特征学习方式,使得HSR-FCN可以在更短的训练时间内达到更高的准确率。在模型中引入了空间转换网络,对输入服装图像和特征图进行了空间变换及对齐,加强了对多角度服装和形变服装的特征学习。实验结果表明,改进后的HSR-FCN模型有效地加强了对形变服装图像的学习,且在训练时间更短的情况下,比原来的网络模型R-FCN平均准确率提高了大约3个百分点,达到96.69%。 相似文献
28.
Shmuel Borenstain Gil Bar-Haim Keren Goldshtein Gili Cohen-Taguri 《Color research and application》2020,45(6):1153-1169
Investigation of ink formulation options with the purpose to obtain color-gamut-optimal set of Cyan Magenta and Yellow CMY inks is reported. Implementation of the thickness dependent Kubelka-Munk model on multiple ink layers having different and well-defined thicknesses, provides characteristic absorption and scattering (K, S ) spectra of the ink ingredients. These data enable accurate computation of the reflectance spectrum and thus the L*a*b* color coordinates for any given ink thickness or substrate. Pigment materials investigated are quinacridone as magenta, copper-phthalocyanine as cyan, and arylide yellow. Scaling the peak of the absorption band to the number of molecules per unit area for the specific pigments studied in this article provides the molar extinction coefficients, 1.21 × 104 , 4.7 × 104 , and 3.3 × 104 cm2/millimole respectively, regardless of the different ink formulations used, in accord with Avogadro's principle. Having a set of three pairs of K, S spectra is used to compute the color gamut of any CMY color combination in the L*a*b* space as a function of ink layer thickness and formulation. Using an iterative algorithm, a color-gamut-optimal set of CMY inks is obtained. 相似文献
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为了充分利用RGB-D图像的深度图像信息,提出了基于张量分解的物体识别方法。首先将RGB-D图像构造成一个四阶张量,然后将该四阶张量分解为一个核心张量和四个因子矩阵,再利用相应的因子矩阵将原张量进行投影,获得融合后的RGB-D数据,最后输入到卷积神经网络中进行识别。RGB-D数据集中三组相似物体的识别结果表明,利用张量分解融合RGB-D图像的物体识别准确率高于未采用张量分解的物体识别准确率,并且单一错分实例的准确率最高可提升99%。 相似文献