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101.
Huan Deng Qiong‐Hua Wang Cheng‐Gao Luo Chun‐Ling Liu Chen Li 《Journal of the Society for Information Display》2014,22(3):158-162
In this paper, we analyze the visual fatigue of integral imaging three‐dimensional (3D) display by studying the accommodation and convergence when viewing the integral imaging 3D images. The theoretical analyses show that there is no inconsistency between the accommodation and convergence distances, which means that the integral imaging 3D display has no visual fatigue. Experiments are implemented, and the results finally demonstrate the rationality of the theoretical analyses. These analyses can be quite beneficial for researchers to better understand the performances and promote the practical applications of the integral imaging 3D display. 相似文献
102.
Soo‐kyung Shin Myung‐jin Jun Hyungki Hong 《Journal of the Society for Information Display》2014,22(2):122-128
In stereoscopic images, the crossing point of the viewing directions of the two eyes determines the perceived depth. Assuming that accommodation is affected by the positions of the crossing point, the effect of crossing point on minimum angle of resolution (MAR) was investigated. For 40 participants, MAR was measured by two‐alternative forced choice where Snellen optotype E of up and down directions were used as two kinds of stimuli. As the crossing point of the viewing direction of the left and right eyes moves farther from the sample display, the ability to identify the direction of letter E decreases at the optotype of the same line thickness. The change of MAR shows linear trends with respect to the optical power change that are the reciprocal of the distance from the participant to the crossing points located out of screen and on screen. 相似文献
103.
Qin Wang Qiong‐Hua Wang Jing‐Long Liang Chun‐Ling Liu 《Journal of the Society for Information Display》2014,22(10):493-498
In order to investigate visual experience for watching the autostereoscopic three‐dimensional (3D) projection display, we conduct a subjective evaluation experiment by a questionnaire when viewing video clips. Factor analysis is adopted to classify the evaluation items for the perpetual constructs of visual experience. Then a mixed design with repeated measurement analysis of variance with dimension and display duration as factors is carried out on the evaluation data to check the factorial effects and interactions for statistical significance. The results of factor analysis extract five factors including visual comfort, image quality, distortion, naturalness, and presence, which can be used as comprehensive indicators to evaluate the autostereoscopic 3D projection display. The results of analysis of variance indicate that image quality, which is used to assess two‐dimensional contents, is no longer applicable. It is necessary to give consideration to depth when evaluating 3D visual experience. Although 3D scenes enhance the overall subjective performance such as naturalness and presence, the health issues and stereoscopic distortion related to the introduction of depth cannot be ignored. 相似文献
104.
Response to walnut olfactory and visual cues by the parasitic wasp Diachasmimorpha juglandis 总被引:2,自引:0,他引:2
Diachasmimorpha juglandis is a specialist parasitoid attacking fly larvae in the genus Rhagoletis that feed exclusively on walnut fruit husks. In a free-foraging assay comparing response to uninfested, infested, and mechanically damaged fruits, we first determined that D. juglandis use host feeding damage on the fruit as a cue for host presence. In another free-foraging assay that used artificial walnut models and wind tunnel experiments, D. juglandis distinguished infested from uninfested fruits by using either olfactory or visual cues separately. However, the response rate of wasps in the wind tunnel was raised considerably when visual cues were also available. We analyzed the volatile compounds emitted by cohorts of uninfested, mechanically damaged, and infested fruits 1, 3, 5, 8, and 10 days after oviposition by flies into the infested fruits. Total volatile emissions did not differ significantly among treatments, but quantitative changes in volatiles distinguished infested fruits from uninfested and damaged fruits. The fact that parasitoids did not distinguish between infested and damaged fruits in assays where damage was visible indicates that they rely on visual cues when those are available. 相似文献
105.
106.
何丽萍 《上海第二工业大学学报》2010,27(3):224-227
色彩作为一种重要的设计语言,对于网页设计的影响是深刻而广泛的。从不同的角度分析阐释了色彩作为和线条、文字等一样重要的视觉元素,在网页设计中所起到的重要导向作用以及由此对提高网页信息传递效率的重要影响。 相似文献
107.
方泽明 《西北纺织工学院学报》2010,(5):577-580
视觉营销是服装界近几年的热门话题,国内各服装品牌也进行了多方面的尝试.针对视觉营销在国内处于起步阶段,在实际操作中存在着许多的问题,分析了国内视觉营销现状,提出了在服装品牌视觉营销中应建立科学规范的视觉营销体系,完善的教育培训机构等应对错施. 相似文献
108.
招贴设计中的色彩不仅给人的印象迅速,也起到了加强识别记忆的功能。在解读招贴内容的同时,使人在情感状态上产生多重个性。所以,在招贴设计中如果能够更深层次的了解色彩,并且恰到好处地处理色彩的运用,能起到融合表达功能和情感的作用,具有丰富的表现力和感染力。 相似文献
109.
COREX工艺主要由预还原竖炉和熔化气化炉两部分组成,预还原竖炉作为气-固逆流式反应器,炉内铁氧化物的还原情况至关重要,关系到整个流程的生产效益.本文通过建立1∶20的半圆周冷态模型,利用硅胶吸水逐渐变色的特性进行预还原竖炉内气-固反应进程的可视化模拟实验,测定了不同气体流量下填充床内铁矿石的还原情况.结果表明炉内径向铁矿石还原率相差较大,随着气体流量增大而炉内气-固反应进程加快,反应进程在轴向、径向上很不均匀. 相似文献
110.
视觉思维是创意产生的重要因素。视觉思维的模式主要有递进思维、逆向思维和发散思维三种。文章认为,作为视觉艺术的海报设计,在视觉思维模式的影响下,应该能在把握好各种设计元素之间的关系,以及设计环境之间的关系的同时,产生创新思维,创作出新颖独特的艺术作品。 相似文献