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131.
Joc Cing Tay Cheun Hou Tng Chee Siong Chan 《Genetic Programming and Evolvable Machines》2008,9(1):5-37
The game of tag is frequently used in the study of pursuit and evasion strategies that are discovered through competitive
coevolution. The aim of coevolution is to create an arms race where opposing populations cyclically evolve in incremental
improvements, driving the system towards better strategies. A coevolutionary simulation of the game of tag involving two populations
of agents; pursuers and evaders, is developed to investigate the effects of a boundary and two obstacles. The evolution of
strategies through Chemical Genetic Programming optimizes the mapping of genotypic strings to phenotypic trees. Four experiments
were conducted, distinguished by speed differentials and environmental conditions. Designing experiments to evaluate the efficacy
of emergent strategies often reveal necessary steps needed for coevolutionary progress. The experiments that excluded obstacles
and boundaries provided design pointers to ensure coevolutionary progress as well as a deeper understanding of strategies
that emerged when obstacles and boundaries were added. In the latter, we found that an awareness of the environment and the
pursuer was not critical in an evader’s strategy to survive, instead heading to the edge of the boundary or behind an obstacle
in a bid to ‘throw-off or hide from the pursuer’ or simply turn in circles was often sufficient, thereby revealing possible
suboptimal strategies that were environment specific. We also observed that a condition for coevolutionary progress was that
the problem complexity must be surmountable by at least one population; that is, some pursuer must be able to tag an opponent.
Due to the use of amino-acid building blocks in our Chemical Genetic Program, our simulations were able to achieve significant
complexity in a short period of time.
相似文献
Joc Cing TayEmail: |
132.
Yannis Ioannidis Diego Milano Hans-Jörg Schek Heiko Schuldt 《International Journal on Digital Libraries》2008,9(2):101-114
DelosDLMS is a novel digital library management system (DLMS) that has been developed as an integration effort within the
DELOS Network of Excellence, a European Commission initiative funded under its fifth and sixth framework programs. In this
paper, we describe DelosDLMS that takes into account the recommendations of several activities that were initiated by DELOS
including the DELOS vision for digital libraries (DLs). A key aspect of DelosDLMS is its novel generic infrastructure that
allows the generation of digital library systems out of a set of basic system services and DL services in a modular and extensible
way. DL services like feature extraction, visualization, intelligent browsing, media-type-specific indexing, support for multilinguality,
relevance feedback and many others can easily be incorporated or replaced. A further key aspect of DelosDLMS is its robustness
against failures and its scalability for large collections and many parallel user requests. We discuss the current status
of an effort to build DelosDLMS, a Digital Library Management System that integrates in various ways several components developed
by DELOS members and showcases a great variety of functionality that is outlined as part of the DELOS vision. 相似文献
133.
RSA公开密钥算法在Visual C++下的实现 总被引:1,自引:0,他引:1
该文主要针对RSA公钥算法在面向对象编程方法Visual C 6.0下的实现,系统地给出了类的定义、核心函数的实现流程、使用的主要计算机算法。使用算法实现较传统的实现方法,代码更容易重用、数据有更好的封装性和安全性、实现流程更清晰。通过算法的选取和优化,获得了较传统实现方法更好的系统性能。 相似文献
134.
135.
为智能仪表提供一种“十进制浮点数”,其特点是值域宽、值准确,它能代替整、长整型、三字节浮点数、四字节浮点数、BCD码数。用它通信可简化和统一仪表的通信协议,为制定仪表通用通信协议标准创造条件。 相似文献
136.
本文在描述了程序设计范型的特性之后,详细地介绍了代码组件的组合重用方法,提出并论述了代码组件的组合重用是一种新程序设计范型的观点.本文还详细地描述了这种新程序设计范型的特点,同时也指出了应当解决的一些课题. 相似文献
137.
138.
针对Analog Devices公司的数字信号处理苡片ADSP-2181,给出一种实现实时语声控制器的方法,详细描述了ITU-TG.72g语声信号的能量的计算和软件设计方法。 相似文献
139.
列举的几个组合数学难题,有的来自传统的计算机竞赛,有的经常出现在考验智力的杂志上。要用计算机来解决这些问题,传统上是通过C语言或Pascal语言编程来实现解题算法。通过使用Mathematica来实现这些算法,并对各个算法进行了比较和分析。 相似文献
140.