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121.
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but require careful and tedious input from the user. Others need little user input however they are sensitive to user input and need a postprocessing step to smooth the generated jaggy cutting contours. The popular geometric snake can be used to optimize the cutting contour, but it cannot deal with the topology change. In this paper, we propose a geodesic curvature flow based framework to overcome all these problems. Since in many cases the meaningful cutting contour on a 3D mesh is locally shortest in the sense of some weighted curve length, the geodesic curvature flow is an ideal tool for our problem. It evolves the cutting contour to the nearby local minimum. We should mention that the previous numerical scheme, discretized geodesic curvature flow (dGCF) is too slow and has not been applied to mesh segmentation. With a careful observation to dGCF, we devise here a fast computation scheme called fast geodesic curvature flow (FGCF), which only needs to solve a smaller and easier problem. The initial cutting contour is generated by a variant of random walks algorithm, which is very fast and gives reasonable cutting result with little user input. Experiment results on the benchmark mesh segmentation data set show that our proposed framework is robust to user input and capable of producing good results reflecting geometric features and human shape perception.  相似文献   
122.
By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small‐scale phenomena that occur when a fluid spreads out at the interface of another fluid. We model the pressure at the interfaces between fluids with Darcy's Law and represent the viscous fingering phenomenon in which a fluid interface spreads out with a fractal‐like shape. We use hybrid grid‐based simulation and smoothed particle hydrodynamics (SPH) to simulate intermolecular diffusion and attraction using particles at a computable scale. We have produced animations showing fluids mixing and objects dissolving.  相似文献   
123.
With the advancement of MEMS technologies, sensor networks have opened up broad application prospects. An important issue in wireless sensor networks is object detection and tracking, which typically involves two basic components, collaborative data processing and object location reporting. The former aims to have sensors collaborating in determining a concise digest of object location information, while the latter aims to transport a concise digest to sink in a timely manner. This issue has been intensively studied in individual objects, such as intruders. However, the characteristic of continuous objects has posed new challenges to this issue. Continuous objects can diffuse, increase in size, or split into multiple continuous objects, such as a noxious gas. In this paper, a scalable, topology-control-based approach for continuous object detection and tracking is proposed. Extensive simulations are conducted, which show a significant improvement over existing solutions.  相似文献   
124.
提出了一种基于灰度直方图的目标检测方法。背景差法和帧间差法是两种比较常用的目标检测方法。利用图像灰度直方图进行背景建模,然后提取视频序列中的一帧图像与背景模型进行对比分析,设定一个阈值来判断当前帧与背景模型之间的差异性,以此可以快速判断是否有目标出现。实验结果表明,此方法简单有效、计算复杂度低,能够快速地检测出视频序列中的目标。  相似文献   
125.
Integrated earthquake simulation (IES) is a seamless simulation of the three earthquake processes, namely, the earthquake hazard process, the earthquake disaster process and the anti-disaster action process. High performance computing (HPC) is essential if IES, or particularly, the simulation of the earthquake disaster process is applied to an urban area in which 104∼6 structures are located. IES is enhanced with parallel computation, and its performance is examined, so that virtual earthquake disaster simulation will be made for a model of an actual city by inputting observed strong ground motion. It is shown that parallel IES has fairly good scalability even when advanced non-linear seismic structure analysis is used.  相似文献   
126.
许思远  郑滔 《计算机工程》2011,37(18):154-156
在网络应用的链接中注入恶意代码,以此欺骗用户浏览器,当用户访问这些网站时便会受到跨站脚本攻击.为此,提出基于服务器端-客户端协作的跨站脚本攻击防御方法.利用规则文件、文档对象模型完整性测试和脚本混淆监测等方法,提高脚本的检测效率和准确性.实验结果表明,该方法能获得良好的攻击防御效果.  相似文献   
127.
针对支持向量机(SVM)参数大多凭经验选择的费时问题,提出基于遗传算法(GA)的SVM参数选取方法和基于组件对象模型(COM)技术实现Visual C#与Matlab 的混合编程方法。以质量预测系统中GA-SVM预测模型建模和程序实现为例给出2 种方法的具体实现。结果表明,使用GA优化SVM参数能充分发挥GA算法特性,降低参数选择的时间;使用COM技术的混合编程能提高程序开发和运行的 效率。  相似文献   
128.
沈爱弟  康伟  高迪驹  刘昭 《计算机工程》2011,37(21):244-245,257
为实现传动实验平台电力测功机的实时监控,提出基于以太网和Profibus-DP现场总线的双层网络监控系统。设计测功机的转矩控制模型,在Delphi和SQL Server编程环境下,引入可控制过程的对象连接与嵌入方式实现数据通信、多线程和ActiveX数据对象等技术,以完成监控软件的开发。实验结果表明,该监控系统工作稳定,能够精确控制转矩。  相似文献   
129.
The present study investigates influences of vibration directions, vibration magnitudes, object sizes, object distances and angles of approach on producing errors while performing pointing and clicking activity on a laptop monitor similar to passengers working on moving trains. Attempts made outside the boundary of an object while performing the activity is registered as an error. The number of errors produced under different exposure conditions is computed. Higher vibration magnitudes, smaller size of the objects, and diagonal angular movements are found to create more errors and affected accuracy of the activity and hence showed difficulties to perform the activity.  相似文献   
130.
均值漂移算法中的目标模型更新方法研究   总被引:6,自引:0,他引:6  
均值漂移(Mean shift)是一种鲁棒的快速模式匹配算法, 但该算法框架下现有的整体模型更新策略不足以对场景中目标外观变化、遮挡等情况进行有效处理. 为此, 本文提出了一种Mean shift框架下的选择性子模型更新策略, 将特征模型中的每个分量作为单独个体, 基于每个分量的匹配贡献度, 分别选择当前帧中需要更新的子模型分量及其更新权值. 实验结果表明本文算法具有比整体模型更新策略更好的跟踪鲁棒性.  相似文献   
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