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1.
Engineering simulations have opened several gates for today’s chemical engineers. They are powerful tools to provide technical content as physics-based numerical solvers. Augmented reality (AR) and virtual reality (VR), on the other hand, are already underway to digitize environments in many fields. The combination of AR/VR environments and simulations in engineering education has been attracting widespread interest. Literature has demonstrated a massive amount of digital educational environments in several contexts as being complementary to conventional educational methods. Nevertheless, hosting technical content produced by engineering simulations with educational AR/VR is still challenging and requires expertise from multiple disciplines throughout the technical development. Present work provides a facile and agile methodology for low-cost hardware but content-wise rich AR software development. Inspired by the Covid-19 pandemic, a case study is developed to teach chemical-engineering concepts using a liquid-soap synthesis process. Accordingly, we assess and conclude the digital development process to guide inexperienced developers for the digitalization of teaching content. The present contribution serves as an example of the power of integrating AR/VR with traditional engineering simulations for educational purposes. The digital tool developed in this work is shared in the online version. 相似文献
2.
ABSTRACT The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style. 相似文献
3.
Differences between oculomotor and perceptual artifacts for temporally limited head mounted displays
Alexander Goettker Kevin J. MacKenzie T. Scott Murdison 《Journal of the Society for Information Display》2020,28(6):509-519
We used perceptual and oculomotor measures to understand the negative impacts of low (phantom array) and high (motion blur) duty cycles with a high‐speed, AR‐likehead‐mounted display prototype. We observed large intersubject variability for the detection of phantom array artifacts but a highly consistent and systematic effect on saccadic eye movement targeting during low duty cycle presentations. This adverse effect on saccade endpoints was also related to an increased error rate in a perceptual discrimination task, showing a direct effect of display duty cycle on the perceptual quality. For high duty cycles, the probability of detecting motion blur increased during head movements, and this effect was elevated at lower refresh rates. We did not find an impact of the temporal display characteristics on compensatory eye movements during head motion (e.g., VOR). Together, our results allow us to quantify the tradeoff of different negative spatiotemporal impacts of user movements and make subsequent recommendations for optimized temporal HMD parameters. 相似文献
4.
研究开发出一种遥操作工程机器人系统,可以应用于诸如火灾现场的修复作业等广阔的领域.该系统由伺服控制的工程机器人、2根从远处操纵工程机器人的操纵杆、视频系统和6自由度运动模拟器组成.操作者坐于座椅上,座椅固定于运动模拟器的上方. 该系统需要解决的一个关键问题是如何使操纵者高质量地获得工作现场的临场运动感觉. 提出了一种6自由度临场运动感觉反馈方法,其信号源来自工程机器人上安装的6个加速度传感器. 该方法的有效性已为实验所证明,即应用6自由度运动模拟器不但可以高质量地模拟工程机器人单个自由度的运动:滚动、俯仰、转动以及前后、左右、上下的平移,而且可以高质量地模拟工程机器人的各种复合运动. 相似文献
5.
不确定控制系统的输出反馈镇定 总被引:4,自引:0,他引:4
本文研究具有匹配和非匹配不确定性系统的输出反馈镇定。在对不确定性的增长性作适当限制的条件下,利用本文引入输出反馈严格正实系统的概念,构造了保证团环系统在开球B上或在R^n上指数式稳定的光滑或解析输出反馈控制律。 相似文献
6.
7.
HVS:一个半现实全景图时空模型 总被引:7,自引:2,他引:5
利用实景图象组成具有空间感和时间感的虚拟空间,我们称之为半现实。这种具有空间“上下文”和时间“上下文”能力的半现实全景图可以应用于许多方面。文中描述了这种半现实HVS的建模思想,给出了组成时空座标系的方法,并且讨论了实现中的若干问题。 相似文献
8.
通过介绍各种计算机新技术对路桥工程设计软件的影响。阐明了新技术给传统工程设计带来的变革。鼓励人们通过不断学习,应用新技术来提高设计效率与质量。 相似文献
9.
10.
化工企业开展危害识别及风险评估的现状与对策 总被引:4,自引:0,他引:4
结合本公司建立与实施HSE管理体系实际,分析了企业开展危害识别与风险评估中常见的问题,提出了解决问题的初步方法。 相似文献