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1.
为了在虚拟手术仿真中获得快速、准确的力触觉形变效果,提出一种基于导纳控制的力触觉形变模型.基于该模型,采用PHANTOM OMNI力触觉交互设备,以3DS MAX 2013,Microsoft Visual C++2012,Open GL函数库为基础搭建了实时柔性体力触觉再现系统,实现了虚拟双手对心脏双点的拉拽交互操作.感知实验和交互效率的结果表明,所提出的模型简单有效,形变效果逼真、视觉反馈流畅、力触觉反馈平稳,操作者对虚拟环境的感知和交互准确可靠,能够满足虚拟手术仿真系统的要求.  相似文献   

2.
为了在虚拟现实柔性体力触觉交互研究中得到稳定、连续、真实的力触感,提出一种基于球面调和函数表达的虚拟柔性体实时形变仿真模型,利用球面调和函数的正交归一、旋转不变、多尺度等特性实现物体的快速准确表达.在变形体的密度、杨氏模量、泊松比等参数已知的情况下,基于径向基函数神经网络模型预测柔性体受力形变后的SH模型.仿真结果表明,该方法不仅可以准确表达柔性体的实时形变,而且使得基于SH表达的柔性体形变的视觉刷新描述与柔性体反馈力的触觉刷新描述同步,从而满足虚拟手术仿真训练等虚拟柔性体力触觉交互研究要求.  相似文献   

3.
基于3D计算机触觉视觉交互(CHAI3D)和开放图形库(Open GL)等开源软件,设计了针对上颌骨复位手术的仿真系统。使用真实病例的CT图像搭建虚拟场景,通过Geomagic力反馈设备对虚拟模型进行三维操作并输出触觉反馈。在原有单点碰撞算法的基础上,提出了使用多个中介代理的多点碰撞算法,避免了虚拟手术工具的手柄插入虚拟器官的不实仿真;通过力反馈设备对头颅骨模型进行选择、移动和旋转,模拟手术中对头颅骨的移动和放置。系统可用于训练医学院学生,也可用于复杂手术的术前规划。  相似文献   

4.
王琼  陈辉  王平安 《集成技术》2013,2(6):89-93
虚拟骨科手术可以让骨科医生使用多种虚拟骨科手术器械在三维重建的骨性解剖结构模型上进行骨科手术操作和 训练。力触觉交互在骨科手术中起着不容忽视的作用,如何在骨科手术模拟中实现真实快速的触觉交互,已成为近年来 虚拟骨科手术研究的热点。文章主要对现有的骨科手术模拟系统中用到的触觉交互模型进行了研究、分类和总结,分析 了现有的一些模型的特点和不足,并展望了骨科手术系统中未来力触觉交互的发展。  相似文献   

5.
提出一个带力反馈的虚拟腹部外科手术系统,并重点研究及实现了基于表面网格模型的力反馈算法。为了提高系统的稳定性,使用基于线段与表面三角网格的碰撞检测方法;基于四阶Runge-Kutta方法的表面网格mass-spring模型进行变形仿真;基于力的广度优先传播来解决变形仿真的局部性。通过仿真实验验证了该原型系统可以实现与可变形的三维模型的实时力觉交互。最后,把该方法应用到虚拟腹部外科手术系统中,并实现带力反馈的手术仿真操作。  相似文献   

6.
血流特效场景可以增强虚拟手术的真实感。虚拟手术中的血流特效场景包括了有交互的血液模拟及血管壁模拟。首先基于光滑粒子流体动力学,使用Physx物理引擎模拟血液流动的物理形态,并利用Screen Space Flow算法对血流表面进行实时渲染。然后基于质点-弹簧模型,提出使用Physx物理引擎模拟可交互、有弹性形变及可切割的血管壁。最后实现两个实验场景:场景一实现肺动脉内大规模血液流动的特效;场景二实现在用户交互下的血管壁形变和切割,并通过触发事件实现血管壁破裂流血的特效。实验结果表明,该血流及血管壁模拟方法在40 000个粒子下仍能保证实时绘制,满足虚拟手术的需求。  相似文献   

7.
针对虚拟现实力触觉交互中柔性体受力与形变的复杂关系,提出一种基于球面调和函数(SphericalHarmonic,SPHARM))的柔性体力触觉仿真模型。利用SPHARM的正交归一、旋转不变、多尺度等特性完成柔性体几何模型的准确表达;将柔性体在不同作用力下的形变模型映射到共同的参照系统中,在共同的参照系统中,利用主成分分析方法(Principal Components Analysis,PCA)完成柔性体在不同作用力下的形变比较,根据简化后的波动方程计算物体形变后的反馈力。实验结果表明,该方法可以准确表达柔性体的形变过程,适用于柔性体力触觉实时交互研究。  相似文献   

8.
非接触式磁悬浮视触觉交互克服了机械式交互的固有摩擦,具有广阔应用前景,但存在交互过程中虚拟工具穿透物体、图形渲染与触觉渲染速率不一致等问题。针对上述问题,提出面向磁悬浮视触觉交互的多速率系统框架,通过扩展三自由度(3-DOF)单射线触觉渲染方法,利用多射线对虚拟工具进行建模,避免工具穿透,实现六自由度(6-DOF)触觉渲染;通过多速率并行,实现速率不一致模块间相互协同;通过构建映射滤波算法,实现视觉定位数据到虚拟工具位姿的稳定映射。实验结果表明,该系统能有效避免交互过程中的穿透现象,并提供稳定、真实的视触觉反馈。  相似文献   

9.
用于实时柔性触觉再现的平行菱形链连接模型   总被引:1,自引:0,他引:1       下载免费PDF全文
精度高且实时性好的柔性触觉变形模型是实现触觉再现系统的关键。提出了一种新的基于物理意义的平行菱形链连接触觉变形模型,系统中各个链结构单元相对位移的叠加对外等效为物体表面的变形,与之相连的弹簧弹性力的合力等效为物体表面的接触力。使用Delta 6-DOF手控器,建立了触觉再现实验系统,对柔性体的接触变形和实时虚拟触觉反馈进行仿真, 实验结果表明所提出的模型不仅计算简单,而且能够保证触觉接触力和形变计算具有较高精度,满足虚拟现实系统对精细作业和实时性的要求。  相似文献   

10.
用于软组织变形仿真的层状菱形链连接模型   总被引:3,自引:1,他引:2  
为提高软组织变形仿真的精度与实时性,提出一种新颖的、基于物理意义的层状菱形链连接模型.该模型中每层各个链结构单元相对位移的叠加对外等效为物体表面的变形,与之相连的弹簧弹性力的合力等效为物体表面接触力.利用6-DOFDelta手控器构建了力触觉交互实验系统,使用虚拟软组织模型进行按压、拉拽等交互操作,并通过反馈力产生触觉感.实验结果表明,该模型不仅计算简单,而且能够保证触觉接触力和变形计算具有较高精度;同时在交互过程中,力触觉感觉平稳、模拟效果逼真、满足虚拟现实系统对精细作业和实时性的要求.  相似文献   

11.
虚拟物体在受力作用时的形变建模是虚拟环境中力/触觉人机交互的关键.文中提出了一种新的基于物理意义的形变建模方法,不仅计算速度快,满足力反馈的实时性要求,而且能够同时保证接触力和形变的计算具有较高的精度,适用于具有较大变形量的柔性物体的力反馈计算,满足精细作业对虚拟现实系统的要求.  相似文献   

12.
虚拟体空间中的触觉雕刻   总被引:5,自引:0,他引:5  
陈辉  孙汉秋 《计算机学报》2002,25(9):994-1000
目前,在虚拟环境中大多数的信息获取是通过视觉、听觉等非接触感觉获得的。然而缺乏触觉反馈的信息减少了很大一部分的信息源。在看和听之外,能够触摸、感觉和操纵物体,在很大程度上提高了虚拟环境的真实性。该文研究了触觉绘制的基本模型,提出了采用虚平面作为中介实现体数据的实时触觉绘制。并在此基础上探讨了体的局部变形及结合触觉反馈模型,实现了具有触觉反馈的虚拟雕刻交互系统。该系统可应用于融化、燃烧、印记、构造和着色实时交互操作。  相似文献   

13.
Haptic devices (force feedback interfaces) show great promise for use in the design of CAD models. However, current haptic systems are used primarily to verify rather than to interact with CAD systems to design a model.The paper discusses a haptic-based CAD system—Virtual DesignWorks. It is the world's first haptic application for the design of CAD models based on component technology (COM+). With haptic devices, the system allows engineers, in virtual space, to directly touch a native B-Rep CAD model, and deform it by pushing, pulling and dragging its surfaces in a natural three-dimensional environment. Virtual DesignWorks adopts the novel COM-based haptic model, which demonstrates significant advantages compared to the traditional haptic models. Force feedback gives designers the greatest flexibility for the design of complex surfaces, and haptics has the potential to become a critical interface for design applications.  相似文献   

14.
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process of haptic simulation, the fidelity of generated forces by a haptic device decides whether the simulation is successful. A force model computes feedback force, and we present an analytical force model to compute the force between a tooth and a dental pin during tooth preparation. The force between a tooth and a dental pin is modeled in two parts: (1) force to resist human’s operation and (2) friction to resist the rotation of the dental engine. The force to resist the human’s operation is divided into three parts in the coordinates that are constructed on the bottom center of the dental pin. In addition, we also consider the effects of dental-pin type, tooth stiffness, and contact geometry in the force model. To determine the parameters of the force model, we construct a measuring system by using machine vision and a force/torque sensor to track the human’s operations and measure the forces between the dental pins and teeth. Based on the measuring results, we construct the relation between the force and the human’s operation. The force model is implemented in the prototype of a dental training system that uses the Phantom as the haptic interface. Dentists performing virtual operations have confirmed the fidelity of feedback force.  相似文献   

15.
The modeling and simulation of deformable objects is a challenging topic in the field of haptic rendering between human and virtual environment. In this paper, a novel and efficient layered rhombus-chain-connected haptic deformation model based on physics is proposed for an excellent haptic rendering. During the modeling, the accumulation of relative displacements in each chain structure unit in each layer is equal to the deformation on the virtual object surface, and the resultant force of corresponding springs is equivalent to the external force. The layered rhombus-chain-connected model is convenient and fast to calculate, and can satisfy real-time requirement due to its simplicity. Experimental study in both homogenous and non-homogenous virtual human liver and lungs based on the proposed model are conducted, and the results demonstrate that our model provides stable and realistic haptic feeling in real time. Meanwhile, the display result is vivid.  相似文献   

16.
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local extrema in distance between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local extrema. The system is demonstrated on models with tens of thousands of triangles and developed in an accessibility application for finding collision-free paths.  相似文献   

17.
随着虚拟现实技术的进步,带有力感觉的仿真研究迅速发展,特别是在医学上得到了广泛应用。利用虚拟现实技术取代效率低下的常规培训,可以大大减少所需的培训时间和昂贵的动物实验费用。针对复杂的显微外科手术的血管缝合,作者建立了可用于大夫培训、手术规划的虚拟现实系统。其中的交互设备采用了具有力反馈功能的PHANTOM—Desktop,使用与之配套的GHOSTSDK软件开发包,建立虚拟环境。考虑到柔性体仿真的实时性和真实性要求,采用了质量一弹簧模型的建模方法。在完成了对虚拟环境中柔性平面仿真的基础上,成功实现了带有力感觉的显微外科血管穿刺的虚拟仿真。  相似文献   

18.
A novel haptic rendering technique using a hybrid surface representation addresses conventional limitations in haptic displays. A haptic interface lets the user touch, explore, paint, and manipulate virtual 3D models in a natural way using a haptic display device. A haptic rendering algorithm must generate a force field to simulate the presence of these virtual objects and their surface properties (such as friction and texture), or to guide the user along a specific trajectory. We can roughly classify haptic rendering algorithms according to the surface representation they use: geometric haptic algorithms for surface data, and volumetric haptic algorithms based on volumetric data including implicit surface representation. Our algorithm is based on a hybrid surface representation - a combination of geometric (B-rep) and implicit (V-rep) surface representations for a given 3D object, which takes advantage of both surface representations.  相似文献   

19.
The present work describes the virtual prototyping procedure of car turn-signal switches using a dedicated haptic feedback system. Although turn-signal switches have mechanisms with simple geometry, simulating the “feeling” during its operation is still a challenge. In order to allow ergonomics designers to directly assess the comfort of operation, a dedicated haptic system was developed for reproducing the force feedback that would characterize a real turn-signal switch. For the accurate haptic feedback generation and rendering purpose, a detailed computer-aided design model of the switch was developed together with a multibody simulation. For the design purpose a novel method for the synthesis of the cam mechanism was also developed, starting from an imposed force profile that was previously validated on the haptic device, for which the cam geometry is determined. Thus, the proposed approach enables the designer to also design the “feel” of the switch, and directly manufacture a good model, simplifying the usual iterative process necessary to implement the desired force profile. Finally, an example of virtual prototyping of a turn-signal switch is presented demonstrating the usability of the proposed method and the haptic system.  相似文献   

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