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1.
复杂曲面混合网格的生成算法   总被引:3,自引:0,他引:3  
有限元网格质量的好坏对金属成形模拟的精度和效率有很大影响。提出了一种复杂曲面混合网格自动生成算法,该算法根据所要划分的网格密度形成初始化边界节点,逐步向内铺砌混合网格,直至布满整个区域。应用实践表明.该算法具有稳定、准确和速度快的特点,生成的网格在相邻曲面边界处不会产生裂缝与覆盖,很好地满足了金属成形模拟分析软件对网格划分的要求。  相似文献   

2.
黄淼  张海朝 《微计算机应用》2007,28(10):1039-1042
通过对当前的三角网格划分方法进行比较分析,提出了一种散乱点云的3D三角网格划分算法。该算法不需如同二维划分方法那样要对散乱点云对应的自由曲面分片投影,而是直接在3D空间,根据离散点集所对应的曲面形态变化,利用网格扩展、边界环分裂和边界环封闭,逐层收缩生成三角网格。该算法能方便地处理空间多种曲面的散乱点云数据,并且生成的三角网格形态优良,布局合理。  相似文献   

3.
散乱数据点集的三角划分算法研究   总被引:1,自引:0,他引:1  
在对当前的三角网格划分方法进行比较分析后,提出了一种散乱数据点集的3D三角网格划分算法,该算法不需如同二维划分方法一样要对散乱点集对应的自由曲面分片投影,并可自然处理含有凹边界及孔域的曲面数据点集,利用网格扩展、边界环分裂和边界环封闭,根据曲面的变化逐层推进生成三角网格,使算法能方便地处理非封闭曲面、空间剪裁曲面、封闭曲面、空间多连通曲面等各种曲面的散乱数据。  相似文献   

4.
网格模型的局部编辑算法   总被引:2,自引:3,他引:2  
提出一种新的网格模型局部编辑算法,该算法可以精确地控制变形区域的大小、边界和变形点的位移,克服了FFD及其改进算法的缺点.首先交互地定义一个附着在模型表面的控制网格;然后建立模型变形区域与控制网格间点的映射,再依据变形要求来编辑控制网格;最后根据映射关系反算出模型变形区域点的新位置.控制网格可以是参数曲面的控制网格,也可采用一般三角网格或预先定义的网格模板.为达到精确变形的目的,对模型与控制网格重叠的区域进行自适应细分.该算法计算简便、易于实现,并能达到很好的效果.  相似文献   

5.
任意拓扑结构网格模型自适应调整和光顺算法   总被引:3,自引:1,他引:3  
在改进拉普拉斯算子的同时,吸取平均曲率法的优点,提出一种任意网格模型自适应调整和光顺算法.该算法通过沿法矢方向和在切平面上同时对网格顶点进行调整,保证了调整后模型不仅光顺,而且网格形状均匀;该算法还可以根据不同的精度自动地对网格调整进行控制,有效地保留了原始模型中的特征信息.应用实例表明,该算法可以保证在满足精度要求的条件下,得到更合理的三角网格模型.  相似文献   

6.
提出了一种曲率自适应的壳空间剖分隐式曲面三角形化新方法.新方法首先采用粒子系统对隐式曲面进行采样,通过高斯曲率约束粒子的生成,使生成的网格模型在曲率大的区域具有较多的小三角形,在曲率小的区域具有较少的大三角形,从而使网格模型更好地逼近隐式曲面.新方法在每个采样粒子处沿曲面法线正负方向延伸适当距离得到两个附加点,对所有附加点进行四面体化形成对隐式曲面逼近的壳空间四面体网格,在每个壳空间四面体中抽取三角形,所有抽取的三角形拼合得到隐式曲面的三角网格表示.与以往方法相比,新的三角网格化方法更具有鲁棒性,可一次性获得高质量的三角形网格.最后给出了对常用隐式曲面进行三角化的实例比较,显示了新方法的有效性.  相似文献   

7.
隐式曲面三角化是隐式曲面绘制的常用算法.对于开区域上散乱点数据重建的隐式曲面,常用的隐式曲面三角化方法得到网格模型不能很好地保持散乱点数据的边界.针对该问题,提出了一种边界保持的隐式曲面三角化方法.根据散乱点数据的空间分布,控制等值面的抽取范围,实现了边界保持.实验结果表明,该算法能够产生和散乱点数据边界一致的三角网格.  相似文献   

8.
提出一种有效的隐式曲面三角网格化算法。从隐式曲面上的一个种子点开始,生成网格的边界作为扩张多边形,且该多边形最小角对应的顶点为扩张点,计算从扩张点处欲生成的三角网格,为了防止新生成的三角网格和已经存在的三角网格重叠,要进行冲突检测。在隐式曲面三角网格化的过程中,扩张多边形是不断变化的,需要重复上述步骤,直至没有扩张多边形时结束。该算法分别应用于解析隐式曲面和变分隐式曲面的三角网格化。实验结果表明,该算法不需要重新网格化的步骤,生成的三角网格具有较高的质量,且三角网格随曲率适应性变化,因此说明了该算法的有效性。  相似文献   

9.
基于重新划分的三角形网格简化的一种改进算法   总被引:10,自引:1,他引:10  
基于重新划分的三角形网格简化方法能自动生成多细节层次模型,它的基本思想是:根据三角形网格的局部几何和拓扑特征将一定数量的点分布到原网格上,生成一个中间网格,移去中间网格中的老顶点,并对产生的多边形区域进行局部三角化,最后形成以新点为顶点的三角形网格.本文在已有算法的基础上,提出了一种分布新点的算法,从而克服了原有方法的局限性.它利用三角形顶点的曲率和三角形的面积两个因素来反映网格在每个三角形处的特征.文中给出的一组实例说明了算法的有效性.  相似文献   

10.
在计算机视觉和图形学中广泛应用三角网格来表示空间曲面,在许多应用领域基于边缘检测的2维图像处理技术已非常成熟,但空间三角网格面片边界提取,特别是沿某一方向可见边界提取方法还没有得到很好发展。本文提出一种求解三角网格面片可见边界算法,该算法根据光线方向和三角网格对应的法向量判断三角网格的可见性,从而确定三角网格面片的可见边界,再由各个三角网格具有可见边界边的数目标识三角网格的类型,接着依据三角网格类型确定面片的可见边界,该算法的时间复杂度为O(n)。最后以实例说明了该算法的可行性和有效性,并将该算法应用于卫星构型分析中的太阳翼遮挡分析计算模块,其计算速度、精度能满足工程实践要求。  相似文献   

11.
This paper examines the application of the ant colony optimization algorithm to the partitioning of unstructured adaptive meshes for parallel explicit time-stepping finite element analysis. The concept of the ant colony optimization technique for finding approximate solutions to combinatorial optimization problems is described.The application of ant colony optimization for partitioning finite element meshes based on triangular elements is described.A recursive greedy algorithm optimization method is also presented as a local optimization technique to improve the quality of the solutions given by the ant colony optimization algorithm. The partitioning is based on the recursive bisection approach.The mesh decomposition is carried out using normal and predictive modes for which the predictive mode uses a trained multilayered feed-forward neural network which estimates the number of triangular elements that will be generated after finite elements mesh generation is carried out.The performance of the proposed hybrid approach for the recursive bisection of finite element meshes is examined by decomposing two mesh examples.  相似文献   

12.
Subdomain generation using emergent ant colony optimization   总被引:1,自引:0,他引:1  
Finite elements mesh decomposition is a well known optimization problem and is used to split a computationally expensive finite elements mesh into smaller subdomains for parallel finite elements analysis.The ant colony optimization is a type of algorithm that seeks to model the emergent behaviour observed in ant colonies and utilize this behaviour to solve combinatorial problems. This technique has been applied to several problems, most of which are graph related because the ant colony metaphor can be most easily applied to such types of problems. This paper examines the application of ant colony optimization algorithm to the partitioning of unstructured adaptive meshes for parallel explicit time-stepping finite elements analysis.The concept of ant colony optimization technique in addition to the notion of swarm intelligence for finding approximate solutions to combinatorial optimization problems is described. This algorithm combines the features of the classical ant colony optimization technique with swarm intelligence to form a model which is an artificial system designed to perform a certain task.The application of the ant colony optimization for partitioning finite elements meshes based on triangular elements using the swarm intelligence concept is described. A recursive greedy algorithm optimization method is also presented as a local optimization technique to improve the quality of the solutions given by the ant colony optimization algorithm. The partitioning is based on the recursive bisection approach.The mesh partitioning is carried out using normal and predictive modes for which the predictive mode uses a trained multi-layered feedforward neural network that estimates the number of triangular elements that will be generated after finite elements mesh generation is carried out.The performance of the proposed hybrid approach for the recursive bisection of finite elements meshes is examined by decomposing two mesh examples and comparing them with a well known finite elements domain decomposer.  相似文献   

13.
Adaptive remeshing process with quadrangular finite elements   总被引:2,自引:0,他引:2  
Since the quality of FEM analysis directly depends on the quality of meshes, various mesh adaptation schemes have been researched. There are two stages on adaptive finite element analysis; to derive error measure and to control meshes based on error measure. The former has been well researched among applied mathematicians. However, the importance of the latter aspect wasn't considered enough. Even if the error measures were well estimated, the total performance of mesh adaptation might be poor with a poor mesh control. This paper proposes an effective mesh control scheme for h-adaptation, or adaptive remeshing scheme with the explicit relation between interpolation theory based on error measure and desirable mesh size. Total mesh adaptation is controlled by introducing Quality Index, or the ratio between the total error norm and the total energy norm which represents the quality of the total meshes; specifying the desirable value of Quality Index, then the adaptive remeshing process can handle it and Quality Index is almost converged to the given value. Since the full automatic feature of the mesh generator is a prerequisite for adaptive remeshing, the author also discusses the algorithm of the quadrangular mesh generator for arbitrary domains. After evaluation on a linear problem, it's confirmed that the proposed mesh control scheme and the proposed error measure-mesh size relations are acceptable. The incompatible case for mesh adaptation is also discussed in this paper.  相似文献   

14.
Remeshing has been an active research topic in Digital Geometry Processing. In this paper, a novel approach of direct anisotropic quad-dominant remeshing is proposed. We apply the retiling method to the particular problem of quad-dominant remeshing. Compared with other methods, this method can simply partition the surface of an original triangular mesh into connected quads with the mesh edges aligning to the principal directions. The first step in this method is to estimate and smooth the curvature tensor field of the surface at the vertices, and then the quad-dominant mesh is obtained by retiling the quad surface so that quadrilateral edges are parallel to the local principal curvature directions. In addition, to preserve the sharp feature information during remeshing processes, the feature lines can be extracted using mesh segmentation method, and the intersections between the feature lines and the orthogonal planes can be found during the process of retiling. A feature fusion process is presented to join the feature edges and feature points into the quad-dominant mesh. The experiment results show that this new remeshing method is simple and easy to implement. The resolution of the quadrilateral mesh can be controlled during the remeshing. It is applicable to arbitrary genus meshes and can generate high-quality quad-dominant mesh.  相似文献   

15.
One of the characteristics of Delaunay method for mesh generation is its local remeshing ability. The main part of the process is to identify remeshing block out of the whole domain and to execute remeshing on the block. Adjacency, adjacent element array, is introduced with an accompanying algorithm to make the process so simple and versatile that it will be used in generating the initial mesh, in applying mesh adaptation, in mesh revision for moving boundary problems, and in transforming 3-node base mesh to 6-node mesh. These features are demonstrated in the example problems of heat conduction with point sink, crack propagation, and simple upsetting of a circular cylinder. Proposition is made to take utility array ‘adjacency’ as basic element data.  相似文献   

16.
Interactive Multiresolution Editing of Arbitrary Meshes   总被引:5,自引:0,他引:5  
This paper presents a novel approach to multiresolution editing of a triangular mesh. The basic idea is to embed an editing area of a mesh onto a 2D rectangle and interpolate the user-specified editing information over the 2D rectangle. The result of the interpolation is mapped back to the editing area and then used to update the mesh. We adopt harmonic maps for the embedding and multilevel B-splines for the interpolation. The proposed mesh editing technique can handle an arbitrary mesh without any preprocessing such as remeshing. It runs fast enough to support interactive editing and produces intuitive editing results.  相似文献   

17.
Benefited from the hierarchical representations, 3D models generated by semi-regular remeshing algorithms based on either global parameterization or normal displacement have more advantages for digital geometry processing applications than the ones produced from traditional isotropic remeshing algorithms. Nevertheless, while original models have sharp features or multiple self-intersecting surfaces, it is still a challenge for previous algorithms to produce a semi-regular mesh with sharp features preservation as well as high mesh regularity. Therefore, this study proposes a robust semi-regular remeshing algorithm that uses a two-step surface segmentation scheme to build the high quality base mesh, as well as the regional relationship between the original surface and subdivision domain surface. Using the regional relationship, the proposed algorithm substantially enhances the accuracy and robustness of the backward projection process of subdivision vertices based on normal displacement. Furthermore, the mesh regularity of remeshed models is improved by the quadric mesh relaxation scheme. The experimental results demonstrate the capabilities of the proposed algorithm’s semi-regular remeshing to preserve geometric features and have good triangle aspect ratio.  相似文献   

18.
借助于小波图像分解,提出一种基于图像内容的三角网格表示方法——基于双向模板的图像三角网格化算法.算法考虑图像的灰度分布,利用小波的图像分解能够将图像的各个方向的细节表现出来这一特性,给出符合原始图像灰度分布的三角划分,再对图像的三角划分进行三角网格化,最后获取整幅图像的网格划分.为了得到更好的重建图像质量,对该初始网格进行了细分,并针对三角网格规模的减小做出优化算法.同时提出一种记录模板号和细分点的数据存储结构,用二进制数据流来存储三角网格.通过实验数据对比,该算法能够很好的表示图像,在三角网格规模以及重建图像质量上较其它算法都有一定的优势,是一种极其有效的图像表示方法.  相似文献   

19.
基于圆形参数域和重要性采样的三维模型网格重建   总被引:2,自引:0,他引:2  
付妍  朱晓明  周秉锋 《计算机学报》2007,30(12):2124-2131
给出了一个基于参数化和重要性采样的网格重建算法.算法搜索一条切线将三维模型表面切分成一片碟形表面,并将其参数化到二维单位圆中.根据模型的曲率信息和参数化的扭曲度生成一张控制图.利用蓝噪声采样算法对用控制图调制后的采样密度采样得到离散采样点.通过对采样点进行平面三角化并将其映射回三维空间实现了三维网格重建.实验证明,该方法有效地改善了参数化的扭曲度,并能得到具有自适应性的高度规则网格.  相似文献   

20.
提出一种有效的三角网格模型分割方法。用Dijkstra算法求出三角网格模型上任意给定一个基点到其余顶点的最短路径树;求出该模型对偶图的最大生成树,且对偶图的边与该最短路径树的边不相交;找出该模型上所有既不属于最短路径树也不和最大生成树相交的边,这些边分别与最短路径树组成的最短环集合就是给定基点处的基本群,沿着这些最短环就可以把网格分割成一个拓扑同胚于圆盘的区域。实验结果表明,该分割方法可以快速、有效地实现网格的分割。  相似文献   

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