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针对在视频同一镜头中运动因素引起的帧间差值波动与镜头渐变过程的帧间差值波动情况相似可能对镜头渐变产生误检的问题,利用镜头渐变是从一个镜头转换到一个新的镜头的本质特征,通过分析帧间差值曲线,提出了省略帧间差值波动,直接计算帧间差值波动前后两帧差值的视频镜头渐变检测算法.利用该算法对若干视频进行实验,并与双阈值累计帧差算法进行比较,实验结果表明了该算法在视频镜头渐变检测中的有效性. 相似文献
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本文对典型视频镜头分割算法进行分析,提出基于窗口最大值和自适应阈值的镜头分割算法.对该算法的系统结 构、特征参数、检测依据、自适应阈值及算法的实现进行了分析,用十段视频进行实验,结果表明,该算法的分割效果比较明显. 相似文献
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镜头边界检测是视频检索的首要问题,镜头转换分为突变和渐变,镜头边界的检测结果直接影响视频检索的准确度,针对这个问题,提出了在压缩域视频中进行镜头边界检测常用的两类方法:一类是基于I帧DC系数的方法;另一类是基于聚类的方法.前者先利用I帧的DC图进行镜头的粗略分割,再分别运用基色调、宏块信息和运动矢量进行精确分割;后者聚类法克服了帧的无序性.实验结果表明,第一类压缩域镜头边界检测的方法之于镜头的渐变检测效果普遍不理想,但是计算较第二类算法简便,第二类方法对渐变镜头的检测效果好于第一类,有效克服无序性是一种改进. 相似文献
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镜头检测方法是视频内容分析和视频检索中的关键技术之一。对累积帧的检测镜头转换的方法提出了改进,包括:采用图像块颜色均值差作为前景后景判决参数,更好地避免了噪声影响;提出局部全搜索块匹配算法准确区分物体运动与渐变镜头。对镜头转换判决阈值的设定进行了修正。通过实验对算法检测效果进行分析比较,结果表明,改进后的算法能很好地解决累积帧方法对快速运动场景容易出现误判的问题,具有更好的镜头检测效果。 相似文献
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基于决策树的MPEG视频镜头分割算法 总被引:1,自引:0,他引:1
压缩视频镜头的分割是视频内容分析中的一个难点,由于镜头在组织和索引视频中起关键性的作用,提出了一种基于决策树的MPEG视频镜头分割算法。该算法采用决策树这种机器学习方法对样本视频进行训练,通过融合运动信息、颜色、边缘等特征获得镜头分割的最佳阈值,较好地解决了压缩视频处理中检测镜头突变和渐变难题,同时还能够检测出镜头是否产生闪光现象和相机运动的产生。实验证明本算法在压缩视频镜头检测方面取得了较好的检测结果。 相似文献
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为快速稳健地检测镜头边界,提出基于互信息量的镜头边界检测算法。采用基于HSV空间不均匀分块直方图求取的帧间互信息量作为视频帧间差异度量,结合相应的阈值策略与时域窗策略,实现对镜头的切变,以及常见渐变与计算机特效技术制作的镜头变换检测。对包括广告、综艺节目、新闻等多类视频数据进行实验,结果证明,该算法对切变检测的综合效果比经典基于直方图的双阈值法平均提高11.9%,渐变检测的综合效果平均提高7.6%,能有效减弱摄像机运动与光照变化对镜头检测的影响,对不同类型视频镜头检测效果稳定,具有较高的查全率与查准率。 相似文献
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一种基于模型的扫换检测方法 总被引:1,自引:0,他引:1
视频自动分割是实现视频数据库检索必不可少的一个过程,其基础是镜头边界检测.当前已有的算法能够较准确地检测出镜头突变,但对于镜头的渐变则常常会漏检,这是由于镜头渐变时帧间差没有一个明显的峰值,因而其检测比突变检测要困难得多.扫换是一种常用的视频空间编辑手段,用于实现多种镜头变化.通过分析各种类型的扫换,提出了一种新的基于视频空间编辑模型的扫换检测算法,其性能优于Alattar提出的基于统计特征的算法.对用AdobePremiere5.1生成的各种扫换视频进行检测.实验结果表明,这种扫换检测算法能够较好地适应 相似文献
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Immersion in a digital virtual environment (DVE) increases the likelihood that individuals will feel present in the DVE and hence respond as they would in a similar physically grounded environment. Previous research utilizing high-fidelity technology has demonstrated that by starting a virtual experience in a virtual replica of the immediate physical environment, presence is increased. The purpose of this study was to determine whether utilizing such a transitional environment to increase presence could be replicated on a significantly less immersive system—a 2D desktop monitor with mouse and keyboard for navigation. Participants began their DVE experience either in a “preamble” DVE made to look like the surrounding physical laboratory space, or in a novel DVE (i.e., a house). Then, they were given verbal instructions to leave their respective environments and told to go up a set of stairs to explore a museum. Afterward, they reported levels of immersion and presence in the latter DVE. Results demonstrated that entering a target DVE via a familiar “preamble” environment increased perceptions of reality judgment of the virtual experience, perceptions of possibility to act, and levels of presence. These results suggest that incorporating a familiar digital preamble environment as a prelude to the target DVE enables DVE designers and enthusiasts to increase presence without having to invest in more expensive hardware, but it could also augment existing immersive technology. Their efficacy may be because they offer a gradual transition into the virtual world, such that the familiarity eases users into the novel experience. 相似文献
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Distributed virtual environment (DVE) systems model and simulate the activities of thousands of entities interacting in a virtual world over a wide area network. Possible applications for DVE systems are multiplayer video games, military and industrial trainings, and collaborative engineering. In general, a DVE system is composed of many servers and each server is responsible to manage multiple clients who want to participate in the virtual world. Each server receives updates from different clients (such as the current position and orientation of each client) and then delivers this information to other clients in the virtual world. The server also needs to perform other tasks, such as object collision detection and synchronization control. A large scale DVE system needs to support many clients and this imposes a heavy requirement on networking resources and computational resources. Therefore, how to meet the growing requirement of bandwidth and computational resources is one of the major challenges in designing a scalable and cost-effective DVE system. In this paper, we propose an efficient partitioning algorithm that addresses the scalability issue of designing a large scale DVE system. The main idea is to dynamically divide the virtual world into different partitions and then efficiently assign these partitions to different servers. This way, each server will process approximately the same amount of workload. Another objective of the partitioning algorithm is to reduce the server-to-server communication overhead. The theoretical foundation of our dynamic partitioning algorithm is based on the linear optimization principle. We also illustrate how one can parallelize the proposed partitioning algorithm so that it can efficiently partition a very large scale DVE system. Lastly, experiments are carried out to illustrate the effectiveness of the proposed partitioning algorithm under various settings of the virtual world 相似文献
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Video shot transition identification constitutes an important computer vision research field, being applied, as an essential step, in many other digital video analysis domains: video scene detection, video compression, video indexing, video content retrieval and video object tracking. This paper approaches the video cut transition detection domain, providing a novel feature-based automatic identification method. We propose a feature extraction technique that uses 2D Gabor filtering, computing tridimensional image feature vectors for the video frames. Most shot cut detection techniques use a thresholding operation to discriminate between the inter-frame difference metric values and thus identify the video break points. Our identification approach is not threshold-based, using an automatic unsupervised distance classification procedure instead of a threshold. Thus, we provide a region-growing based classification approach, that proves to be very efficient in clustering the distances between feature vectors of consecutive frames. The two resulted distance classes determine a satisfactory video shot detection. 相似文献
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Chang-Yu Lu Myung-Cheol Roh Seung-Yeon Kang Seong-Whan Lee 《Pattern Analysis & Applications》2012,15(2):175-187
The amount of user created contents has been increasing rapidly and is associated with a serious copyright problem. Automatic logo detection and recognition in videos is a natural and efficient way of overcoming the copyright problem. However, logos have varying characteristics, which make logo detection and recognition very difficult. Moreover, logo transitions between two different logos exist in one video comprising several video contents. This disrupts the automatic logo detection and recognition. Therefore, in order to improve logo detection, it is necessary to take into account the logo transitions explicitly. This paper proposes an accurate logo transition detection method for recognizing logos in digital video contents. The proposed method accurately segments a video according to logo and efficiently recognizes various types of logos. The experimental results demonstrate the effectiveness of the proposed method for logo detection and video segmentation according to logo. 相似文献
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Kok Meng Pua John M. Gauch Susan E. Gauch Jedrzej Z. Miadowicz 《Computer Vision and Image Understanding》2004,93(3):310-327
In this paper, we present a real time system for detecting repeated video clips from a live video source such as news broadcasts. Our system utilizes customized temporal video segmentation techniques to automatically partition the digital video signal into semantically sensible shots and scenes. As each frame of the video source is processed, we extract auxiliary information to facilitate repeated sequence detection. When the video transition marking the end of the shot/scene is detected, we are able to rapidly locate all previous occurrences of the video clip. Our objective is to use repeated sequence information in our multimedia content analysis application to deduce semantic relationships among shots/scenes in the input video. Our real time video processing techniques are independent of source and domain and can be applied to other applications such as commercial detection and improved video compression. 相似文献
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Production model based digital video segmentation 总被引:20,自引:1,他引:19
Effective and efficient tools for segmenting and content-based indexing of digital video are essential to allow easy access to video-based information. Most existing segmentation techniques do not use explicit models of video. The approach proposed here is inspired and influenced by well established video production processes. Computational models of these processes are developed. The video models are used to classify the transition effects used in video and to design automatic edit effect detection algorithms. Video segmentation has been formulated as a production model based classification problem. The video models are also used to define segmentation error measures. Experimental results from applying the proposed technique to commercial cable television programming are presented. 相似文献
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W. A. C. Fernando 《Multimedia Tools and Applications》2006,28(3):301-320
This paper addresses an important area in video processing, namely compressed domain processing. For video indexing, video
scene transition detection is an essential step to segment the video. Current techniques for scene change detection tend to
suffer from a major limitation as most of them cannot identify scene transitions in the compressed domain. Since most video
is expected to be stored in the compressed domain, scene transition detection in this domain is highly desirable. In this
paper an algorithm for video scene change detection is proposed to overcome this limitation. In this scheme, properties of
the B-frames are used as it is capable of measuring the correlation between two adjacent reference frames. The results show
that this scheme performs better than schemes based on P-frames. Proposed scheme can be directly applied with compressed data
with minimum decompression and hence it is computationally efficient and makes real time implementations possible. Results
show that video scene transitions can be identified satisfactorily with the proposed scheme. 相似文献
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随着视频应用范围的扩展,在视频中定位出视频缺陷变得越来越重要。对于简单的视频缺陷,比如黑场,红、绿、蓝场以及静帧的缺陷,提出了相应的检测算法,用到的特征包括绝对差等这类简单的特征。对于复杂的视频缺陷,如马赛克缺陷,在分析现有算法的基础上,提出了一个快速有效的检测算法,采用了两种策略以提高检测速度:新的模板匹配及对边缘图像的预处理。所有以上检测算法都基于OpenCV库开发实现,使得整个算法的实现更快捷。进行了仿真实验,结果验证了所提算法的有效性。 相似文献
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基于镜头关键帧集的视频场景聚类的研究 总被引:3,自引:0,他引:3
在数字视频的分析、浏览、检索中,镜头已难以满足现有的需要。场景是一组包含有内容相关的若干镜头的集合,在一定程度上满足了数字视频的分析、浏览、检索的需要。文章首先使用了X2直方图匹配的计算方法,结合直方图的两次判断法,进行突变和渐变镜头边界的检测;然后对镜头内非相邻帧间距离经过阈值判断提取关键帧集;文章提出了基于镜头关键帧计算两个关键帧集之间距离的最小值作为所计算镜头之间的距离的算法;最后运用镜头之间的距离进行镜头的聚类产生场景,给出了典型的实验结果,表明该算法对视频场景的聚类有较好的性能。 相似文献