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1.
从多张非标定图像重建三维人脸   总被引:1,自引:0,他引:1  
为了在人脸动画中方便地重建真实感强的三维人脸模型,提出一种从多角度、非标定图像重建三维人脸的方法.首先利用一种基于规则网格变形的模型归一化方法建立人脸形变模型;然后分别在5幅人脸图像上手动标注不超过14个关键点,通过拟合图像上的关键点重建个性化的人脸几何形状;最后从每个角度渲染出一幅形状无关纹理,并将5幅形状无关纹理融合成一幅平滑的纹理图像.重建结果显示,该方法能在较少的手动交互的情况下重建出具有真实感的个性化人脸模型.  相似文献   

2.
利用一种基于法线的模型变形方法,从单张图像重建高质量的三维人脸.利用球谐函数和一个初始参考模型计算得到模型上每个顶点的法线,利用法线使参考模型变形.实验结果表明:提出的算法可以从单幅图像重建具有细节的高质量三维人脸.  相似文献   

3.
基于实拍图像的人脸真实感重建   总被引:21,自引:1,他引:20  
给出了基于实拍人脸图像的三维逼真人脸模型的重建算法,该算法首先在两幅人脸图像上交互标识特征点对和输入摄像机的广角参数来实现摄像机定标,进而匹配出两幅人脸图像上的其它对应点,实现模型的三维重建,作者用半自动垭达到匹配目的。用手工编辑建立的二维对应网格,得到初始人脸外开和鲁棒的最大拟然立体虎法自动匹配出稠密的对应点,重建出表示人脸的散乱三维数据点团;最后利用这些稠密的三维数据点去迭代矫正和自适应细分手  相似文献   

4.
三维人脸相较于二维人脸包含了更多特征信息, 可应用于如人脸识别、影视娱乐、医疗美容等更多实际应用场景, 因此三维人脸重建技术一直是计算机视觉领域的研究热点. 由于真实三维人脸数据较难获取, 很多基于深度学习的重建算法首先利用传统重建方法为大量二维人脸图像构建三维标签, 作为训练数据, 这些数据可能并不精准, 从而导致算法的重建精度受到影响. 为此, 本文提出一种基于multi-level损失函数的弱监督学习模型, 结合传统三维人脸形变模型3DMM与深度学习方法, 直接从大量无三维标签的二维人脸图像中学习三维人脸特征信息, 从而实现基于单张二维人脸图像的三维人脸重建算法. 此外, 为解决二维人脸图像中常存在遮挡或大姿态情况而影响人脸纹理重建的问题, 本文使用基于CelebAMask-HQ数据集的人脸解析分割算法对图像进行预处理去除遮挡区域. 实验结果表明, 基于本文方法的三维人脸重建质量与重建精度均实现了一定的提升.  相似文献   

5.
本文提出一种基于单幅人脸图像并结合标准肤色的人脸图像纹理合成和三维重建算法.首先,利用ASM算法提取人脸特征点,并通过基于局部线性嵌入算法的编辑传播实现颜色转换,使图像人脸色调与三维人脸模型标准肤色一致.接着,将人脸图像五官区域与标准肤色图进行泊松融合,并考虑眉毛遮挡情况,利用人脸对称性或眉毛模板还原眉毛.尤其对于半遮挡眉毛,采用Li模型和角点检测相结合的方法重建眉毛轮廓,得到最终人脸纹理图.最后通过纹理映射将人脸纹理图映射到三维人脸模型上,得到较好的个性化三维人脸重建效果.实验表明,本文算法能够适用于不同复杂背景和光照条件下拍摄的人脸图像,具有较快的处理速度,能够应用于人脸实时重建产品中.  相似文献   

6.
针对图像驱动的三维人脸建模这个计算机图形学中的研究热点问题,提出一种采用三维人脸形变模型的三维人脸自动生成与编辑算法.首先建立三维人脸形变模型,由三维人脸数据库统计学习得到线性混合人脸模型,用一个低维的参数向量来描述一个人脸;然后通过人脸检测、人脸对齐、边缘提取等方法从人脸图像中提取人脸的特征,根据这些特征实现三维人脸形变模型与图像的匹配,重建出与图像对应的三维人脸模型;最后,通过改变参数向量的值实现人脸的编辑.对5个输入人脸照片进行了三维人脸模型重建和编辑并且将重建的人脸模型和真实人脸模型进行了对比,实验结果表明,该算法可实现真实化的人脸重建效果.  相似文献   

7.
在人脸图像识别优化的研究中,针对由单张人脸图像重建三维模型时对人脸图像姿态存在要求的问题,为了提高识别精度,提出基于单张人脸图像姿态预估计和主成分分析(PCA)的形状模型重建算法.首先由三维姿态估计方法得到人脸姿态,并建立人脸形状模型样本库,然后通过选取的特征点,利用主成分分析进行三维人脸形状模型的重构,最后利用径向基函数(RBF)变换和特征点坐标精确调整三维人脸形状模型,并进行仿真.仿真结果表明,重构的三维人脸形状模型效果良好,提高了精度,对有旋转姿态的人脸图像和特征点定位误差也有很好的鲁棒性.  相似文献   

8.
面部表情重建的实时性与重建效果的真实性是人脸表情动画的关键问题,提出一种基于Kinect人脸追踪和几何变形技术的面部表情快速重建新方法。使用微软的Kinect设备识别出表演者面部并记录其特征点数据,并利用捕捉到的特征点建立覆盖人脸的网格模型,从中选取变形使用的控制点数据,由于Kinect可以实时地自动追踪表演者面部,由此实现了利用三种不同变形算法对目标模型实时快速重建。实验结果表明,该方法简单易实施,不用在表演者面部做任何标定,可以自动地将人脸表情动作迁移到目标模型上,实现人脸表情快速重建,并且保证目标模型表情真实自然。  相似文献   

9.
在计算机视觉领域中,三维人脸重建是一个具有研究价值的方向,高质量地重建出三维人脸在人脸识别、防伪、游戏娱乐、影视动画和美容医疗等领域具有重要的意义.近二十年来,虽然基于单幅图像的三维人脸重建领域已经取得很大的进展,但使用传统算法进行重建的结果仍会受到人脸表情、遮挡、环境光的影响,并且会出现重建效果精度不佳和鲁棒性不足等...  相似文献   

10.
基于Candide-3模型的姿态表情人脸识别研究   总被引:1,自引:0,他引:1  
针对姿态表情严重影响人脸识别准确率的问题,基于Candide-3模型的简化,提出了形状表情关键点拟合的人脸几何结构重建和基于三角网格模型的纹理映射的方法,该方法确定关键特征点,根据人脸的几何结构信息确定姿态角,提取Candide-3模型形状表情对应点,调整模型参数,进行几何结构重建;对几何结构中每个三角网格模型进行纹理影射,得到逼真的特定人脸模型.实验结果表明,该方法提高了人脸重建速度,达到减弱姿态表情对人脸识别影响的目的.  相似文献   

11.
基于正面头像的人面三维造型   总被引:3,自引:0,他引:3  
郑飞  陈梅 《计算机学报》1998,21(11):1047-1052
造型速度和表现逼真度是影响人面三维造型的两个瓶颈问题,本文采用基于图像的建模与绘制技术,提出了由正面头像获取轮廓线,通过体元造型合成人面三维模型的方法,该方法的造型速度国传统几何造型方法有较大提高,并能保证较好的逼真度。  相似文献   

12.
Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user‐clicked 2D images and a template 3D model of the target animal. We present a volumetric deformation framework that produces a set of new 3D models by deforming a template 3D model according to a set of user‐clicked images. Our framework is based on a novel locally‐bounded deformation energy, where every local region has its own stiffness value that bounds how much distortion is allowed at that location. We jointly learn the local stiffness bounds as we deform the template 3D mesh to match each user‐clicked image. We show that this seemingly complex task can be solved as a sequence of convex optimization problems. We demonstrate the effectiveness of our approach on cats and horses, which are highly deformable and articulated animals. Our framework produces new 3D models of animals that are significantly more plausible than methods without learned stiffness.  相似文献   

13.
利用图像变形生成个性化人脸卡通   总被引:2,自引:0,他引:2  
提出了一种利用图像变形技术生成个性化人脸卡通的方法,该方法以真实人脸图像、卡通人脸图像和中性标准人脸网格为输入。根据提取的特征点,在人脸上分区域构建多个径向基神经网络;将标准人脸网格变形,分别和人脸以及卡通脸配准,得到人脸和卡通脸的个性化网格;将卡通脸图像作为纹理映射到个性化人脸网格,并做色调分离提取原始人脸的光照信息,得到个性化卡通人脸图像。  相似文献   

14.
为了快速创建真实感较强的三维人脸模型,提出了基于 Kinect 的拉普拉斯网格形 变建模方法。利用 Kinect 获取彩色和深度图像信息,对深度图像进行双边滤波处理,对彩色图 像进行低层级顶点定位;构建标准三维人脸模型,并为该人脸模型中的顶点建立低、中、高 3 个级别的层级结构,通过低、中层级中顶点的位置关系创建 Sibson 局部坐标约束;利用该约束 构建彩色图像中间层级顶点,并结合深度信息对标准三维人脸模型进行拉普拉斯网格变形,获 得真实感较强的三维人脸模型。实验结果表明,该算法在建模的真实感上得到了提高,与对比 算法相比,在建模时间上得到很大的优化。  相似文献   

15.
We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a dynamic scene, our framework reconstructs a global texture atlas that can be consistently mapped to a deforming object. Second, our approach is based on a single RGB‐D camera, without the need of a multiple‐camera setup surrounding a scene. In our framework, the input is a 3D template model with an RGB‐D image sequence, and geometric warping fields are found using a state‐of‐the‐art non‐rigid registration method [GXW*15] to align the template mesh to noisy and incomplete input depth images. With these warping fields, our multi‐scale approach for texture coordinate optimization generates a sharp and clear texture atlas that is consistent with multiple color observations over time. Our approach is accelerated by graphical hardware and provides a handy configuration to capture a dynamic geometry along with a clean texture atlas. We demonstrate our approach with practical scenarios, particularly human performance capture. We also show that our approach is resilient on misalignment issues caused by imperfect estimation of warping fields and inaccurate camera parameters.  相似文献   

16.
一种改进的人脸纹理映射方法   总被引:1,自引:0,他引:1  
识别人脸图像优化问题,由于人脸纹理映射时容易出现的纹理扭曲和畸变现象,影响图像的真实性,提出一种改进的纹理图像映射方法。根据人脸特征点信息,利用特征块匹配法配准正侧面人脸图像,并使用加权平滑算法和金字塔方法对图像进行双重融合实现图像的平滑过渡;然后利用一种特殊的定位方法来计算三维人脸模型上顶点对应的纹理坐标;最后根据纹理坐标将纹理图像映射到三维特定人脸模型表面上,可得到具有真实感的三维人脸模型。实验结果表明,纹理合成方法简捷有效,纹理映射结果生动逼真,有效的避免了纹理图像的扭曲和畸变现象,具有较高的鲁棒性。  相似文献   

17.
提出一种利用2张正交照片和细分曲面进行真实感三维人脸建模的方法,并实现了不同模型间的三维变形.为了构造个性化的人脸几何模型,将网格简化、自由曲面变形和细分结合起来,得到多个层次细节下的人脸模型;再经过纹理融合和映射,完成个性化的真实感三维人脸建模;同时利用线性插值实现了同拓扑真实感模型间的光滑变形.实验结果表明:该方法不仅可以进行有效的真实感三维人脸建模,而且变形简单流畅,具有广阔的应用前景.  相似文献   

18.
We present a multi‐view stereo reconstruction technique that directly produces a complete high‐fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, our framework jointly optimizes for stereo constraints and consistent mesh parameterization. Our method is therefore free from drift and fully parallelizable for dynamic facial performance capture. We produce highly detailed facial geometries with artist‐quality UV parameterization, including secondary elements such as eyeballs, mouth pockets, nostrils, and the back of the head. Our approach consists of deforming a common template model to match multi‐view input images of the subject, while satisfying cross‐view, cross‐subject, and cross‐pose consistencies using a combination of 2D landmark detection, optical flow, and surface and volumetric Laplacian regularization. Since the flow is never computed between frames, our method is trivially parallelized by processing each frame independently. Accurate rigid head pose is extracted using a PCA‐based dimension reduction and denoising scheme. We demonstrate high‐fidelity performance capture results with challenging head motion and complex facial expressions around eye and mouth regions. While the quality of our results is on par with the current state‐of‐the‐art, our approach can be fully parallelized, does not suffer from drift, and produces face models with production‐quality mesh topologies.  相似文献   

19.
The 3D Morphable Model (3DMM) and the Structure from Motion (SfM) methods are widely used for 3D facial reconstruction from 2D single-view or multiple-view images. However, model-based methods suffer from disadvantages such as high computational costs and vulnerability to local minima and head pose variations. The SfM-based methods require multiple facial images in various poses. To overcome these disadvantages, we propose a single-view-based 3D facial reconstruction method that is person-specific and robust to pose variations. Our proposed method combines the simplified 3DMM and the SfM methods. First, 2D initial frontal Facial Feature Points (FFPs) are estimated from a preliminary 3D facial image that is reconstructed by the simplified 3DMM. Second, a bilateral symmetric facial image and its corresponding FFPs are obtained from the original side-view image and corresponding FFPs by using the mirroring technique. Finally, a more accurate the 3D facial shape is reconstructed by the SfM using the frontal, original, and bilateral symmetric FFPs. We evaluated the proposed method using facial images in 35 different poses. The reconstructed facial images and the ground-truth 3D facial shapes obtained from the scanner were compared. The proposed method proved more robust to pose variations than 3DMM. The average 3D Root Mean Square Error (RMSE) between the reconstructed and ground-truth 3D faces was less than 2.6 mm when 2D FFPs were manually annotated, and less than 3.5 mm when automatically annotated.  相似文献   

20.
In this paper, we present an approach for 3D face recognition from frontal range data based on the ridge lines on the surface of the face. We use the principal curvature, kmax, to represent the face image as a 3D binary image called ridge image. The ridge image shows the locations of the ridge points around the important facial regions on the face (i.e., the eyes, the nose, and the mouth). We utilized the robust Hausdorff distance and the iterative closest points (ICP) for matching the ridge image of a given probe image to the ridge images of the facial images in the gallery. To evaluate the performance of our approach for 3D face recognition, we performed experiments on GavabDB face database (a small size database) and Face Recognition Grand Challenge V2.0 (a large size database). The results of the experiments show that the ridge lines have great capability for 3D face recognition. In addition, we found that as long as the size of the database is small, the performance of the ICP-based matching and the robust Hausdorff matching are comparable. But, when the size of the database increases, ICP-based matching outperforms the robust Hausdorff matching technique.  相似文献   

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