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1.
三维散乱点云快速曲面重建算法   总被引:1,自引:0,他引:1  
提出了一种基于Delaunay三角剖分的三维散乱点云快速曲面重建算法。算法首先计算点云的Delaunay三角剖分, 从Delaunay四面体提取初始三角网格, 根据Voronoi体元的特征构造优先队列并生成种子三角网格, 然后通过区域生长的方式进行流形提取。实验结果表明, 该算法可以高效、稳定地重构具有复杂拓扑结构、非封闭曲面甚至是非均匀采样的点云数据。与传统的基于Delaunay的方法比较, 该算法仅需要进行一次Delaunay三角剖分, 无须极点的计算, 因此算法的重构速度快。  相似文献   

2.
In this paper, a novel approach is proposed to reliably reconstruct the geometric shape of a physically existing object based on unorganized point cloud sampled from its boundary surface. The proposed approach is composed of two steps. In the first step, triangle mesh structure is reconstructed as a continuous manifold surface by imposing explicit relationship among the discrete data points. For efficient reconstruction, a growing procedure is employed to build the 2-manifold directly without intermediate 3D representation. Local and global topological operations with ensured completeness and soundness are defined to incrementally construct the 2-manifold with arbitrary topology. In addition, a novel criterion is proposed to control the growing process for ensured geometric integrity and automatic boundary detection with a non-metric threshold. The reconstructed manifold surface captures the object topology with the built-in combinatorial structure and approximates the object geometry to the first order. In the second step, new methods are proposed to efficiently obtain reliable curvature estimation for both the object surface and the reconstructed mesh surface. The combinatorial structure of the triangle mesh is then optimized by changing its local topology to minimize the curvature difference between the two surfaces. The optimized triangle mesh achieves second order approximation to the object geometry and can serve as a basis for many applications including virtual reality, computer vision, and reverse engineering.  相似文献   

3.
散乱点的快速曲面重建方法   总被引:4,自引:0,他引:4       下载免费PDF全文
空间散乱点的曲面重建有着广泛的应用前景,是当前国际上的研究热点之一,Crust算法是一种基于计算几何中的Voronoi周期图的曲面重建算法,它算法简单,重建结果精细,但是由于计算量太大,其应用受到了限制,为此提出了一种依据采样点的局部特征尺度对原始采样集进行不均匀降采样的方法,在保证采样集能够满足重建要求的前提下,使参与重建的表面点数大为降低,减少了重建算法的计算量,从而提高了重建的速度,这一方法还可以应用于网络简化,通过剔除某些顶点达到简化之目的。  相似文献   

4.
任意平面域上离散点集的三角化方法   总被引:20,自引:0,他引:20  
本文提出了一种快速、有效的三角化算法,实现了任意平面域上散乱数据的三角化,生成的网络符合Delaunay准则,网格的优化是在网格生成过程中完成的,算法复杂度与点数呈近似线性关系.该算法运用于石油地质勘探领域,成功地解决了包含复杂断层的大规模数据点的三角化问题.  相似文献   

5.
秦绪佳  陈楼衡  谭小俊  郑红波  张美玉 《计算机科学》2016,43(Z11):383-387, 410
针对结构光视觉恢复的大规模三维点云的可投影特点,提出一种基于投影网格的底边驱动逐层网格化曲面重建算法。该算法首先将点云投影到一个二维平面上;然后基于点云投影区域建立规则投影网格,并将投影点映射到规则二维投影网格上,建立二维网格点与三维点云间的映射关系;接着对投影网格进行底边驱动的逐层网格化,建立二维三角网格;最后根据二维投影点与三维点的对应关系及二维三角网格拓扑关系获得最终的三维网格曲面。实验结果表明,算法曲面重建速度快,可较好地保持曲面细节特征。  相似文献   

6.
平面域上离散点的三角化实现   总被引:3,自引:0,他引:3  
简单回顾了生成Delaunay三角网的分治算法,逐点插入法,三角网生长法等三类主流算法,提出了一种基于逐点插入思想的快速,有效的分区逐点插入三角化算法,实现了平面域上离散数据点的三角化,网络的优化是在网格生成过程中完成的,生成的网格符合Delaunay准。  相似文献   

7.
袁方  唐杰  武港山 《微机发展》2011,(10):14-18
提出一种基于三维Delaunay三角化的区域增长式曲面重建方法。该方法以空间点云的Delaunay三角化为基础,结合局部区域增长的曲面构造,较以往方法具有人为参与更少、适用范围更广的优点。算法采用增量式插入点的方式构建空间Delaunay划分,采用广度优先算法,以外接圆最小为准则从Delaunay三角化得到的四面体中抽取出合适的三角片构成曲面。该算法的设计无须计算原始点集的法矢,且孔洞系数对重建的结果影响很小,重建出的三角网格面更符合原始曲面的几何特征。无论待建曲面是否是封闭曲面,本算法均可获得较好的重建效果。  相似文献   

8.
一种基于投影的散乱数据表面增量重建算法   总被引:2,自引:0,他引:2       下载免费PDF全文
针对3维散乱数据场提出了一种表面重建算法.根据空间曲面的局平特性和平面三角化的基本原则,在参考点的切平面上对邻域点按角度排序,应用可见性准则删除不可见点后,相邻邻域点和参考点形成三角网格.将平面上的网格关系对应到空间,以增量方式重建反映散乱数据场拓扑关系的空间曲面.设定角度阈值优化网格,判断空间曲面的边界和孔洞.对多个数据场进行重建并对结果进行分析.对多个数据场进行重建并对结果进行分析表明,算法具有原理简单,重建速度快,重建效果好的特点.  相似文献   

9.
Delaunay三角网一直是一个重要而有意义的研究课题,并具有极其广泛的用途。经过20多年来的研究,它的生成算法已趋于成熟。为了满足印刷、印染系统中随机聚合网屏生成的实时性需要,将一种将的算法引处到FM网屏技术中,并首先简要介绍了Delaunay三角网的牧场考及生成算法的分类;然后主要介绍了一种基于均匀网格的Delaunay三角网生成算法在随机聚合网屏中的应用;最后给出了算法的正确性证明。经测试,该算法的运算速度相当快,具有接近于线性的时间复杂性,能够满足排版印刷、印染系统中随机聚合网屏生成的需要。  相似文献   

10.
11.
针对现有三维重建算法速度较慢的问题,提出了一种基于快速Delaunay三角化的散乱数据点的三维重建算法。首先,提出一种新的平面Delaunay三角化插入点目标三角形定位算法,利用插入点的方向搜索线与三角形是否相交以及交点个数加速目标三角形定位,不用额外判断点是否在三角形内;其次,自动检测曲面漏洞,利用凸壳的边界拼接方法进行漏洞弥补。实验结果表明,本算法不仅能较好地重建出三维模型,而且有较高的效率。  相似文献   

12.
根据非透明物体内部不可见的实际,提出了一种基于图片序列的三维表面重建算法.该算法首先利用传统的八叉树算法重建出物体的三维模型,然后利用一种新颖的表面点提取算法提取出物体表面点,最后利用这些表面点进行三角网格剖分,进而重建出光滑的三维物体表面.在表面点的提取过程中,算法对处于不同状态(处于立方体的顶点、棱、面)的点赋予不...  相似文献   

13.
A fully automatic surface mesh generation system is presented in this paper. The automation is achieved by an automatic determination of a consistent mesh size distribution, which is based on geometry rasterisation. The user specifies a minimal and maximal allowed mesh size, and a maximal allowed curvature angle for the complete geometry, or, rather, parts of it. Now, these local curvature and local characteristic lengths of the geometry are computed, which determine the local mesh size. These local mesh sizes are stored and smoothed in a Cartesian background mesh. Afterwards, the triangulation is generated by an advancing front triangulator: the local resolution of the surface triangulation is determined by the mesh sizes stored in the Cartesian background mesh. The object-oriented design and implementation is described. The complete system is very fast due to an efficient parallelisation based on MPI for computer systems with distributed memory.  相似文献   

14.
This paper describes a method for generating tetrahedral meshes. The algorithm, based on the Delaunay triangulation, can treat objects of essentially arbitrary complexity. In order to preserve the surface triangulation of solid objects, it is necessary to override the Delaunay property and redefine the triangulation when points are introduced that are close to solid boundaries. Details of this constrained Delaunay algorithm are presented and an efficient implementation of the triangulation method is described. Techniques for controlling the distribution of mesh points and tetrahedron quality are also discussed.  相似文献   

15.
This paper presents a Delaunay-based region-growing (DBRG) surface reconstruction algorithm that holds the advantages of both Delaunay-based and region-growing approaches. The proposed DBRG algorithm takes a set of unorganized sample points from the boundary surface of a three-dimensional object and produces an orientable manifold triangulated model with a correct geometry and topology that is faithful to the original object. Compared with the traditional Delaunay-based approach, the DBRG algorithm requires only one-pass Delaunay computation and needs no Voronoi information because it improves the non-trivial triangle extraction by using a region-growing technique. Compared with the traditional region-growing methods, the proposed DBRG algorithm makes the surface reconstruction more systematic and robust because it inherits the structural characteristics of the Delaunay triangulation, which nicely complements the absence of geometric information in a set of unorganized points. The proposed DBRG algorithm is capable of handling surfaces with complex topology, boundaries, and even non-uniform sample points. Experimental results show that it is highly efficient compared with other existing algorithms.  相似文献   

16.
根据Garland的QEM算法提出了一种快速的网格模型简化算法。算法使用顶点权值来表示顶点的重要程度,顶点权值可以将收缩的边所影响的范围控制在较小的区域内;顶点的权值被存储在一个优先权队列中并且利用优先权队列来控制边收缩的顺序,顶点的优先权队列所存储的元素比较少并且易于维护。该算法实现容易、执行速度快。  相似文献   

17.
基于网格简化的参数化方法   总被引:2,自引:0,他引:2  
提出一种基于网格简化的三角网格参数化方法,该方法通过构建并参数化边界三角网格来自动完成复杂三角网格边界的参数化,然后通过一系列局部计算完成网格内部点的参数化.采用该方法得到的参数值可较好地反映三角网格的特性,而且计算具有较高的效率.  相似文献   

18.
The neural network method, a relatively new method in reverse engineering (RE), has the potential to reconstruct 3D models accurately and fast. A neural network (NN) is a set of interconnected neurons, in which each neuron is capable of making autonomous arithmetic and geometric calculations. Moreover, each neuron is affected by its surrounding neurons through the structure of the network. This work proposes a new approach that utilizes growing neural gas neural network (GNG NN) techniques to reconstruct a triangular manifold mesh. This method has the advantage of reconstructing the surface of an n-genus freeform object without a priori knowledge regarding the original object, its topology or its shape. The resulting mesh can be improved by extending the MGNG into an adaptive algorithm. The proposed method was also extended for micro-structure modeling. The feasibility of the proposed method is demonstrated on several examples of freeform objects with complex topologies.  相似文献   

19.
一个利用法矢的散乱点三角剖分算法   总被引:1,自引:0,他引:1  
董辰世  汪国昭 《计算机学报》2005,28(6):1000-1005
曲面上散乱点的三角剖分在曲面重建中发挥着重要作用,借助于曲面上的法矢信息和三维Delaunay三角剖分算法,该文给出了一种新的散乱点三角剖分算法,输入一组散乱点以及所在曲面S在这些散乱点处的一致定向的法矢信息,该算法将产生一张插值散乱点的三角网格曲面M,并且曲面M可以近似地看成是曲面S的三角剖分,算法的主要步骤分为两步:首先通过曲面S的一致定向的法矢信息,在曲面S的同一侧添加辅助点,利用这些辅助点来剔除Delaunay三角剖分中产生的不需要的三角片;然后将剩余的三角片连接成一张完整的网格曲面,与基于中轴的三角剖分算法相比,该文算法需要更少和更简单的计算,与局部三角剖分算法相比,该文算法可以更有效地避免重建后的曲面产生自交,该文的算法可用于任意拓扑的光滑曲面重建。  相似文献   

20.
散乱数据点的增量快速曲面重建算法   总被引:54,自引:2,他引:52  
王青  王融清  鲍虎军  彭群生 《软件学报》2000,11(9):1221-1227
给出了一个新的散乱数据的曲面重建算法.算法充分利用邻近点集反映出的局部拓扑和几何信息,基于二维Delaunay 三角剖分技术快速地实现每个数据点的局部拓扑重建,然后通过自动矫正局部数据点的非法连接关系,以增量扩张的方式把局部三角网拼接成一张标准的整体二维流形网格.该算法在重建过程中能自动进行洞的检测,判断出散乱数据所蕴涵的开或闭的拓扑结构.实验结果表明,该算法高效、稳定,可以快速地直接重构出任意拓扑结构的二维流形三角形网格.  相似文献   

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