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1.
Issues in the design of a storage server for video-on-demand   总被引:2,自引:0,他引:2  
We examine issues related to the design of a storage server for video-on-demand (VOD) applications. The storage medium considered is magnetic disks or arrays of disks. We investigate disk scheduling policies, buffer management policies and I/O bus protocol issues. We derive the number of sessions that can be supported from a single disk or an array of disks and determine the amount of buffering required to support a given number of users. Furthermore, we propose a scheduling mechanism for disk accesses that significantly lowers the buffer-size requirements in the case of disk arrays. The buffer size required under the proposed scheme is independent of the number of disks in the array. This property allows for striping video content over a large number of disks to achieve higher concurrency in access to a particular video object. This enables the server to satisfy hundreds of independent requests to the same video object or to hundreds of different objects while storing only one copy of each video object. The reliability implications of striping content over a large number of disks are addressed and two solutions are proposed. Finally, we examine various policies for dealing with disk thermal calibration and the placement of videos on disks and disk arrays.  相似文献   

2.
Disk scheduling in video editing systems   总被引:2,自引:0,他引:2  
Modern video servers support both video-on-demand and nonlinear editing applications. Video-on-demand servers enable the user to view video clips or movies from a video database, while nonlinear editing systems enable the user to manipulate the content of the video database. Applications such as video and news editing systems require that the underlying storage server be able to concurrently record live broadcast information, modify prerecorded data, and broadcast an authored presentation. A multimedia storage server that efficiently supports such a diverse group of activities constitutes the focus of this study. A novel real-time disk scheduling algorithm is presented that treats both read and write requests in a homogeneous manner in order to ensure that their deadlines are met. Due to real-time demands of movie viewing, read requests have to be fulfilled within certain deadlines; otherwise, they are considered lost. Since the data to be written into disk is stored in main memory buffers, write requests can be postponed until critical read requests are processed. However, write requests still have to be processed within reasonable delays and without the possibility of indefinite postponement. This is due to the physical constraint of the limited size of the main memory write buffers. The new algorithm schedules both read and write requests appropriately, to minimize the amount of disk reads that do not meet their presentation deadlines, and to avoid indefinite postponement and large buffer sizes in the case of disk writes. Simulation results demonstrate that the proposed algorithm offers low violations of read deadlines, reduces waiting time for lower priority disk requests, and improves the throughput of the storage server by enhancing the utilization of available disk bandwidth  相似文献   

3.
Video server needs a storage system with large bandwidth in order to provide concurrently more users with the real time retrieval requests for video streams. So, the storage system generally has the structure of disk array, which consists of multiple disks. When the storage system serves multiple video stream requests, it's bottlenecks come from the seeking delay caused by the random movement of disk head and from unbalanced disk access due to disk load unbalance among multiple disks.This paper presents a novel placement and retrieval policy. The new policy retrieves the requested data through sequential movement of disk heads and maintaining disk load balance so that it can diminish the bottlenecks on retrieving and can provide the concurrent real time retrieval services for more users simultaneously. In addition, the novel policy reduces the startup latency for the requests. The correctness of the novel placement and retrieval policy is analyzed with theoretical views. Performance analysis of the novel placement and retrieval policy is provided with simulations.  相似文献   

4.
A video-on-demand (VOD) server needs to store hundreds of movie titles and to support thousands of concurrent accesses. This, technically and economically, imposes a great challenge on the design of the disk storage subsystem of a VOD server. Due to different demands for different movie titles, the numbers of concurrent accesses to each movie can differ a lot. We define access profile as the number of concurrent accesses to each movie title that should be supported by a VOD server. The access profile is derived based on the popularity of each movie title and thus serves as a major design goal for the disk storage subsystem. Since some popular (hot) movie titles may be concurrently accessed by hundreds of users and a current high-end magnetic disk array (disk) can only support tens of concurrent accesses, it is necessary to replicate and/or stripe the hot movie files over multiple disk arrays. The consequence of replication and striping of hot movie titles is the potential increase on the required number of disk arrays. Therefore, how to replicate, stripe, and place the movie files over a minimum number of magnetic disk arrays such that a given access profile can be supported is an important problem. In this paper, we formulate the problem of the video file allocation over disk arrays, demonstrate that it is a NP-hard problem, and present some heuristic algorithms to find the near-optimal solutions. The result of this study can be applied to the design of the storage subsystem of a VOD server to economically minimize the cost or to maximize the utilization of disk arrays.  相似文献   

5.
In a video-on-demand (VOD) environment, disk arrays are often used to support the disk bandwidth requirement. This can pose serious problems on available disk bandwidth upon disk failure. In this paper, we explore the approach of replicating frequently accessed movies to provide high data bandwidth and fault tolerance required in a disk-array-based video server. An isochronous continuous video stream imposes different requirements from a random access pattern on databases or files. Explicitly, we propose a new replica placement method, called rotational mirrored declustering (RMD), to support high data availability for disk arrays in a VOD environment. In essence, RMD is similar to the conventional mirrored declustering in that replicas are stored in different disk arrays. However, it is different from the latter in that the replica placements in different disk arrays under RMD are properly rotated. Combining the merits of prior chained and mirrored declustering methods, RMD is particularly suitable for storing multiple movie copies to support VOD applications. To assess the performance of RMD, we conduct a series of experiments by emulating the storage and delivery of movies in a VOD system. Our results show that RMD consistently outperforms the conventional methods in terms of load-balancing and fault-tolerance capability after disk failure, and is deemed a viable approach to supporting replica placement in a disk-array-based video server.  相似文献   

6.
Large scale video servers are typically based on disk arrays that comprise multiple nodes and many hard disks. Due to the large number of components, disk arrays are susceptible to disk and node failures that can affect the server reliability. Therefore, fault tolerance must be already addressed in the design of the video server. For fault tolerance, we consider parity-based as well as mirroring-based techniques with various distribution granularities of the redundant data. We identify several reliability schemes and compare them in terms of the server reliability and per stream cost. To compute the server reliability, we use continuous time Markov chains that are evaluated using the SHARPE software package. Our study covers independent disk failures and dependent component failures. We propose a new mirroring scheme called Grouped One-to-One scheme that achieves the highest reliability among all schemes considered. The results of this paper indicate that dividing the server into independent groups achieves the best compromise between the server reliability and the cost per stream. We further find that the smaller the group size, the better the trade-off between a high server reliability and a low per stream cost  相似文献   

7.
连续媒体服务器(如VOD服务器)要对大量连续媒体数据(如声频、视频)进行管理,按一定速率为用户提供连续的媒体服务。因此,在这样的系统中,作为存储设备的磁盘阵列要具有高可靠性和一定的容错能力。文章提出一种基于奇偶检验的数据重构恢复算法,以保证系统中只有一个盘出现故障时,能使服务器及时重构出故障盘上的数据,并且算法充分利用了媒体流内在特性———回放时数据的连续性,与目前使用的标准故障恢复算法相比,大大减少了磁盘在线故障后数据重构过程的系统开销。最后通过分析、比较证明了算法的有效性。  相似文献   

8.
基于并行磁盘阵列的视频数据布局   总被引:1,自引:1,他引:1  
分析了大规模视频存储服务器的性能指标要求、体系结构、数据布局和准入控制等问题,提出了基于并行磁盘阵列上的、可满足用户多QoS要求的、基于三层可扩展的MPEG2视频编码的多分段视频存储方案,比已有的平衡放置、周期放置等方案能提供更好的灵活性、更高的可扩展性。  相似文献   

9.
Multimedia data, especially continuous media including video and audio objects, represent a rich and natural stimulus for humans, but require large amount of storage capacity and real-time processing. In this paper, we describe how to organize video data efficiently on multiple disks in order to support arbitrary-rate playback requested by different users independently. Our approach is to segment and decluster video objects and to place the segments in multiple disks using a restricted round-robin scheme, called prime round-robin (PRR). Its placement scheme provides uniform load balance of disks for arbitrary retrieval rate as well as normal playback, since it eliminates hot spots. Moreover, it does not require any additional disk bandwidth to support VCR-like operations such as fast-forward and rewind. We have studied the various effects of placement and retrieval schemes in a storage server by simulation. The results show that PRR offers even disk accesses, and the failure in reading segment by deadline occurs only at the beginning of new operations. In addition, the number of users admitted is not decreased, regardless of arbitrary-rate playback requests.  相似文献   

10.
影响多媒体服务器性能的关键因素研究   总被引:7,自引:0,他引:7  
在构建大规模视频服务系统时 ,基于层次型多服务器群的体系结构在吞吐率、可扩展性、经济性等方面都有其突出的优势 ,尤其适合于在因特网上的应用 .但是 ,要充分发挥和提高视频服务系统的性能 ,还要针对一些主要的瓶颈(如服务器磁盘 I/ O带宽与网络带宽 ) ,解决好一系列的问题 .本文分析了影响多媒体视频服务器性能的一些主要因素 ,如视频服务器的体系结构、服务器与客户端之间的数据传送方式、媒体数据在视频服务器存储子系统中的分布与放置方式、对磁盘访问请求的调度、单服务器中的缓存及多服务器间协同缓存的管理、接入控制策略、流调度策略等 ,这些因素对视频服务器的性能与吞吐率有着极大的影响 .本文还介绍了一些适用于大规模视频服务系统的性能优化技术 ,如广播、批处理等流调度策略 .在构建视频服务器系统时 ,只有综合考虑这些因素 ,才能真正提高服务器乃至整个视频服务系统的吞吐率 ,并较好地满足客户的 Qo S要求  相似文献   

11.
A scalable video server extracts data corresponding to the resolution requested by its client from the total data containing the information encoding a full resolution video. Depending on the requested resolution, the extracted data may not be contiguously placed on a disk or a disk array. For this reason, the traverse distance, which indicates the difference between the first read position and the last read position, can be much larger than the amount of the requested data. This causes additional rotational latency in a disk and thus degrades disk performance. Furthermore, scalable video data more seriously deteriorates the independency of disks in a disk array. That is, even a small read request can be split into multiple disk requests across disks of a disk array, because the requested data are scattered across multiple disks. To address these problems, we propose new data arrangement schemes for scalable video data. In these new schemes, we first deal with the arrangement of multi-dimensional scalable video data, which can be employed regardless of the number of scalability dimensions. Second, we improve disk performance by reducing average disk cost, which is based on both the traverse distance of each disk and the independency of disks. Third, we improve overall performance of disk devices through considering the entire request pattern, when large numbers of clients concurrently demand heterogeneous resolutions of videos from a server. We also propose fast arrangement algorithms to reduce the computation time required for searching an effective arrangement so that they can be easily applied to practical server system.  相似文献   

12.
随着视频点播、视频会议、视频监控、数字图书馆等流媒体应用的普及,流媒体服务器存储资源管理成为制约服务质量的瓶颈之一。根据多媒体服务器的性能要求,提出了一种支持QoS的磁盘调度策略。它由三个主要部分组成:探测模块、负载监测模块和自适应管理模块。探测模块,负责判断当前的资源情况能否满足服务请求;自适应模块,根据负载监删模块检测到的负载变化情况,动态调整服务周期在实时请求和尽力服务请求之间的分配。实验表明此磁盘调度策略能在保证实时请求无抖动执行的同时,明显减少了非实时请求的响应时间。  相似文献   

13.
Dynamic batching policies for an on-demand video server   总被引:18,自引:0,他引:18  
In a video-on-demand environment, continuous delivery of video streams to the clients is guaranteed by sufficient reserved network and server resources. This leads to a hard limit on the number of streams that a video server can deliver. Multiple client requests for the same video can be served with a single disk I/O stream by sending (multicasting) the same data blocks to multiple clients (with the multicast facility, if present in the system). This is achieved by batching (grouping) requests for the same video that arrive within a short time. We explore the role of customer-waiting time and reneging behavior in selecting the video to be multicast. We show that a first come, first served (FCFS) policy that schedules the video with the longest outstanding request can perform better than the maximum queue length (MQL) policy that chooses the video with the maximum number of outstanding requests. Additionally, multicasting is better exploited by scheduling playback of the most popular videos at predetermined, regular intervals (hence, termed FCFS-). If user reneging can be reduced by guaranteeing that a maximum waiting time will not be exceeded, then performance of FCFS- is further improved by selecting the regular playback intervals as this maximum waiting time. For an empirical workload, we demonstrate a substantial reduction (of the order of 60%) in the required server capacity by batching.  相似文献   

14.
操顺德  华宇  冯丹  孙园园  左鹏飞 《软件学报》2017,28(8):1999-2009
通过对视频监控数据的特点和传统存储方案进行分析,提出一种高性能分布式存储系统解决方案.不同于传统的基于文件存储的方式,设计了一种逻辑卷结构,将非结构化的视频流数据以此结构进行组织并直接写入RAW磁盘设备,解决了传统存储方案中随机磁盘读写和磁盘碎片导致存储性能下降的问题.该方案将元数据组织为两级索引结构,分别由状态管理器和存储服务器管理,极大地减少了状态管理器需要管理元数据的数量,消除了性能瓶颈,并提供精确到秒级的检索精度.此外,该方案灵活的存储服务器分组策略和组内互备关系使得存储系统具备容错能力和线性扩展能力.系统测试结果表明,该方案在成本低廉的PC服务器上实现了单台服务器能同时记录400路1080P视频流,写入速度是本地文件系统的2.5倍.  相似文献   

15.
A video-on-demand server must satisfy a large customer base and a diverse archive of movies under changing movie popularity and daily load peaks. These requirements must be satisfied under the constraints imposed by storage device costs, capacities, I/O bandwidths, and geographic locations. In this paper we describe a partitioning of video data (movies) onto a video-on-demand storage hierarchy to achieve efficient storage and I/O bandwidth use. Our approach uses a probabilistic model of movie popularity in data distribution and replication to balance user requests with available disk I/O bandwidth. The results can be applied in the design of a general, distributed video-on-demand system.  相似文献   

16.
Design and analysis of a video-on-demand server   总被引:6,自引:0,他引:6  
The availability of high-speed networks, fast computers and improved storage technology is stimulating interest in the development of video on-demand services that provide facilities similar to a video cassette player (VCP). In this paper, we present a design of a video-on-demand (VOD) server, capable of supporting a large number of video requests with complete functionality of a remote control (as used in VCPs), for each request. In the proposed design, we have used an interleaved storage method with constrained allocation of video and audio blocks on the disk to provide continuous retrieval. Our storage scheme interleaves a movie with itself (while satisfying the constraints on video and audio block allocation. This approach minimizes the starting delay and the buffer requirement at the user end, while ensuring a jitter-free display for every request. In order to minimize the starting delay and to support more non-concurrent requests, we have proposed the use of multiple disks for the same movie. Since a disk needs to hold only one movie, an array of inexpensive disks can be used, which reduces the overall cost of the proposed system. A scheme supported by our disk storage method to provide all the functions of a remote control such as “fast-forwarding”, “rewinding” (with play “on” or “off”), “pause” and “play” has also been discussed. This scheme handles a user request independent of others and satisfies it without degrading the quality of service to other users. The server design presented in this paper achieves the multiple goals of high disk utilization, global buffer optimization, cost-effectiveness and high-quality service to the users.  相似文献   

17.
A distributed video-on-demand (VoD) system is one where a collection of video data is located at dispersed sites across a computer network. In a single site environment, a local video server retrieves video data from its local storage device. However, in distributed VoD systems, when a customer requests a movie from the local server, the server may need to interact with other servers located across the network. In this paper, we present different types of presentation plans that a local server can construct in order to satisfy a customer request. Informally speaking, a presentation plan is a temporally synchronized sequence of steps that the local server must perform in order to present the requested movie to the customer. This involves obtaining commitments from other video servers, obtaining commitments from the network service provider, as well as making commitments of local resources, while keeping within the limitations of available bandwidth, available buffer, and customer data consumption rates. Furthermore, in order to evaluate the quality of a presentation plan, we introduce two measures of optimality for presentation plans: minimizing wait time for a customer and minimizing access bandwidth which, informally speaking, specifies how much network/disk bandwidth is used. We develop algorithms to compute three different optimal presentation plans that work at a block level, or at a segment level, or with a hybrid mix of the two, and compare their performance through simulation experiments. We have also mathematically proven effects of increased buffer or bandwidth and data replications for presentation plans which had previously been verified experimentally in the literature.  相似文献   

18.
在VOD(Video—on—Demand)中,采用并行服务器体系结构可以分散用户请求,减轻服务器局部压力和网络局部流量,扩大视频应用的规模。给出了一种集群式并行VOD系统的体系结构,重点讨论了动态负载平衡、磁盘Cache和流式拷贝3种关键技术。  相似文献   

19.
Video can be encoded into multiple-resolution format in nature. A multi-resolution or scalable video stream is a video sequence encoded such that subsets of the full resolution video bit stream can be decoded to recreate lower resolution video streams. Employing scalable video enables a video server to provide multiple resolution services for a variety of clients with different decoding capabilities and network bandwidths connected to the server. The inherent advantages of the multi-resolution video server include: heterogeneous client support, storage efficiency, adaptable service, and interactive operations support.For designing a video server, several issues should be dealt with under a unified framework including data placement/retrieval, buffer management, and admission control schemes for deterministic service guarantee. In this paper, we present a general framework for designing a large-scale multi-resolution video server. First, we propose a general multi-resolution video stream model which can be implemented by various scalable compression techniques. Second, given the proposed stream model, we devise a hybrid data placement scheme to store scalable video data across disks in the server. The scheme exploits both concurrency and parallelism offered by striping data across the disks and achieves the disk load balancing during any resolution video service. Next, the retrieval of multi-resolution video is described. The deterministic access property of the placement scheme permits the retrieval scheduling to be performed on each disk independently and to support interactive operations (e.g. pause, resume, slow playback, fastforward and rewind) simply by reconstructing the input parameters to the scheduler. We also present an efficient admission control algorithm which precisely estimates the actual disk workload for the given resolution services and hence permits the buffer requirement to be much smaller. The proposed schemes are verified through detailed simulation and implementation.  相似文献   

20.
Disk arrays, or RAIDs, have become the solution to increase the capacity, bandwidth and reliability of most storage systems. In spite of its high redundancy level, disk mirroring is a popular RAID paradigm, because replicating data also doubles the bandwidth available for processing read requests, improves the reliability and achieves fault tolerance. In this paper, we present a new RAID architecture called RAID-RMS in which a special hybrid mechanism is used to map the data blocks to the cluster. The main idea behind the proposed algorithm is to combine the data block striping and disk mirroring technique with a data block rotation. The resulting architecture improves the parallelism reliability and efficiency of the RAID array. We show that the proposed architecture is able to serve many more disk requests compared to the other mirroring-based architectures. We also argue that a more balanced disk load is attained by the given architecture, especially when there are some disk failures.  相似文献   

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