首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3643篇
  免费   193篇
  国内免费   119篇
电工技术   119篇
技术理论   2篇
综合类   274篇
化学工业   189篇
金属工艺   31篇
机械仪表   80篇
建筑科学   571篇
矿业工程   76篇
能源动力   57篇
轻工业   158篇
水利工程   169篇
石油天然气   101篇
武器工业   2篇
无线电   195篇
一般工业技术   741篇
冶金工业   449篇
原子能技术   34篇
自动化技术   707篇
  2024年   17篇
  2023年   96篇
  2022年   140篇
  2021年   166篇
  2020年   152篇
  2019年   140篇
  2018年   129篇
  2017年   131篇
  2016年   121篇
  2015年   88篇
  2014年   247篇
  2013年   200篇
  2012年   249篇
  2011年   230篇
  2010年   229篇
  2009年   228篇
  2008年   209篇
  2007年   194篇
  2006年   165篇
  2005年   138篇
  2004年   111篇
  2003年   115篇
  2002年   91篇
  2001年   77篇
  2000年   54篇
  1999年   42篇
  1998年   28篇
  1997年   20篇
  1996年   17篇
  1995年   17篇
  1994年   13篇
  1993年   8篇
  1992年   5篇
  1991年   7篇
  1990年   8篇
  1989年   4篇
  1988年   4篇
  1987年   4篇
  1986年   4篇
  1985年   4篇
  1984年   4篇
  1983年   4篇
  1964年   3篇
  1963年   3篇
  1961年   4篇
  1960年   3篇
  1958年   4篇
  1957年   6篇
  1956年   5篇
  1955年   3篇
排序方式: 共有3955条查询结果,搜索用时 15 毫秒
1.
A recent development in tactile technology enables an improvement in the appreciation of the visual arts for people with visual impairment (PVI). The tactile sense, in conjunction with, or a possibly as an alternative to, the auditory sense, would allow PVIs to approach artwork in a more self‐driven and engaging way that would be difficult to achieve with just an auditory stimulus. Tactile colour pictograms (TCPs), which are raised geometric patterns, are ideographic characters that are designed to enable PVIs to identify colours and interpret information by touch. In this article, three TCPs are introduced to code colours in the Munsell colour system. Each colour pattern consists of a basic cell size of 10 mm × 10 mm to represent the patterns consistently in terms of regular shape. Each TCP consists of basic geometric patterns that are combined to create primary, secondary, and tertiary colour pictograms of shapes indicating colour hue, intensity and lightness. Each TCP represents 29 colours including six hues; they were then further expanded to represent 53 colours. Two of them did not increase the cell size, the other increased the cell size 1.5 times for some colours, such as yellow‐orange, yellow, blue, and blue‐purple. Our proposed TCPs use a slightly larger cell size compared to most tactile patterns currently used to indicate colour, but code for more colours. With user experience and identification tests, conducted with 23 visually impaired adults, the effectiveness of the TCPs suggests that they were helpful for the participants.  相似文献   
2.
Environment psychologically affects individuals. According to the base of cognitive psychology, there is a direct relationship between human behavior, environment, and emotional process. Assuming that pleasantness and unpleasantness are associated with peripheral nervous system activation, the current study aims to explore if the pleasant or unpleasant architectural places can stimulate the brain regions engaged in emotions or not. As the main contribution, we used functional magnetic resonance imaging (fMRI) measuring blood oxygenation level-dependent (BOLD) changes to effectively detect the brain's region that mainly responds to the emotional-perceptual processes. Based on the results of examining the emotional assessment model of “Pleasure-Arousal” applied to 140 students, 30 most-rated images representing 15 pleasant and 15 unpleasant places were shown to 32 participants in a 1.5-T MRI scanner. After applying standard preprocessing steps (re-alignment, slice-timing, co-registration, segmentation, normalization, and smoothing) to functional MR images, first-level analysis was applied to each subject. The results were evaluated using statistical corrections at different levels for female and male participants with the second-level analysis. In conclusion, it has been shown that there is a significant linkage between environmental experience and brain activation so that the architectural qualities can change blood flow in specific brain regions.  相似文献   
3.
总结一次野外重大活动饮食卫生保障的针对性做法和经验,为以后遂行多样化任务提供参考。从食谱审查、从业人员卫生管理及培训、采购保管、加工制作、餐饮具消毒以及留样备检等环节严格把关,强化常态食品卫生监督;科学分析餐饮环节容易导致疫情传播的风险点,从人、物、环境和预案4个方面开展督导;针对野外食品加工及人员大规模长时间野外就餐,指导餐饮单元选址开设、做好环境卫生管理、保障加工用水及食材安全、保障运输前送环节的食品安全及人员就餐过程卫生、指导智能化餐厨设备使用。提高餐饮单位负责人及从业人员的食品安全意识;提高保障人员的卫生法律素质和专业技术能力,关注新的风险点。加强保障人员自身管理及从业人员的卫生管理,树立良好形象。  相似文献   
4.
目的以压路机操纵手柄为对象,探讨交互品质研究方法,改进用户体验。方法对交互品质进行解析,由用户体验与交互品质的关联性,提出基于用户体验的交互品质研究方法;面向压路机操纵手柄典型任务进行用户体验研究,梳理压路机手柄的操作流程,并对交互行为进行聚类分析,结合语义分析构建用户体验词库,运用半结构式访谈与问卷调查,以定量与定性方法相结合对驾驶员的操纵体验进行调研;以专家研讨的形式进行驾驶员的操纵体验向交互特征的映射,构建交互特征集,进而对操纵手柄的交互品质进行分析与阐释。结果得出了压路机操纵手柄的交互特征与交互品质。结论通过用户体验可以映射交互特征,得到了交互品质,对于从交互品质的角度指导交互设计提供了借鉴。  相似文献   
5.
星地一体化网络是卫星网络和地面网络互联,实现卫星网络和地面网络优势互补的一体化网络。随着无线通信的快速发展,卫星网络和地面网络的同频复用技术可有效提升资源利用效率,满足日益增长的无线数据业务需求。但由于无线数据业务类型的多样化和频谱资源的稀缺性,如何实现用户数据服务的服务体验质量(Quality of experience, QoE)和公平性提升也成为星地一体化网络亟待解决的关键问题。本文综合考虑信道时变性、服务体验多样性和服务公平性,提出了一种基于QoE感知的星地一体化网络资源分配策略。为此,将目标问题描述为基于时间平均的服务体验质量的网络公平效用最大化,并利用李雅普诺夫优化理论,将复杂的动态原始优化问题进一步转化并分解为3个瞬时优化子问题,每个子问题可以在每个时隙独立求解。同时,由于无线资源分配为典型的非凹混合组合优化问题,推导了一个低复杂度的两步算法来求解第三个资源分配子问题。仿真结果揭示了在不同的公平性参数下用户的长时QoE与公平性之间的折衷情况。  相似文献   
6.
The visual ability factors of peripheral perception, visual reaction and visual pursuit ability are important for safe driving. Thus, this study explored the influence of driving experience on these visual ability factors. Sixty-five drivers, including novice and experienced drivers, participated in this study. The visual ability levels of the three factors were measured by the Vienna Test System. In addition, driver's awareness of the three factors' importance for safe driving was measured by questionnaire items. Results showed that out of the three factors, drivers' peripheral perception ability was correlated significantly with their driving experience. Experienced drivers had higher peripheral perception ability than that of novice drivers. In addition, compared with novice drivers, experienced drivers believed that peripheral perception was more important whereas visual reaction was less important. It is suggested that higher attention should be paid to peripheral perception in driving training and novice drivers should increase their importance awareness for this factor.  相似文献   
7.
Today’s information technologies involve increasingly intelligent systems, which come at the cost of increasingly complex equipment. Modern monitoring systems collect multi-measuring-point and long-term data which make equipment health prediction a “big data” problem. It is difficult to extract information from such condition monitoring data to accurately estimate or predict health statuses. Deep learning is a powerful tool for big data processing that is widely utilized in image and speech recognition applications, and can also provide effective predictions in industrial processes. This paper proposes the Long Short-term Memory Integrating Principal Component Analysis based on Human Experience (HEPCA-LSTM), which uses operational time-series data for equipment health prognostics. Principal component analysis based on human experience is first conducted to extract condition parameters from the condition monitoring system. The long short-term memory (LSTM) framework is then constructed to predict the target status. Finally, a dynamic update of the prediction model with incoming data is performed at a certain interval to prevent any model misalignment caused by the drifting of relevant variables. The proposed model is validated on a practical case and found to outperform other prediction methods. It utilizes a powerful deep learning analysis method, the LSTM, to fully process big condition monitoring series data; it effectively extracts the features involved with human experience and takes dynamic updates into consideration.  相似文献   
8.
Collaboration with artificial intelligence (AI) is a growing trend even in the field of creativity. This paper examines which quantitative metrics can be used to comparatively analyse human-computer co-creativity with children. To study this question, 24 schoolchildren of age 10–11 wrote a poem with three co-creative poetry writing processes: a human-computer, a human-human, and a human-human-computer process. The computational participant in the processes was an AI-based application called the Poetry Machine. The children were asked to evaluate their user experience with a 5-point Likert-type questionnaire after each writing process and a comparative questionnaire after finishing all processes. The metrics used in the evaluation were immediate fun, long-term enjoyment, creativity, self-expression, outcome satisfaction, ease of starting and finishing writing, quality of ideas and support from others, and ownership.

Significant differences were found in fun, long-term enjoyment, quality of ideas, support, and ownership. The high number of statistically relevant results was enabled by exposing all participants to all writing processes, and the comparative questionnaire. The human-human-computer process was evaluated the best in long-term enjoyment and the human-computer process the weakest in support and idea quality. Creativity and ease of finishing writing turned out to be outlining metrics for the co-creative processes.  相似文献   

9.
为了帮助我国企业在跨国并购交易中更好地应对因企业社会责任表现所引起的跨国并购风险,平衡好经济利益诉求与社会责任的履行,论文以2009—2017年沪深A股上市公司109起成功的跨国并购事件为研究对象,基于利益相关者理论、社会契约理论与委托代理理论,研究了企业社会责任对于跨国并购绩效的影响,同时考虑了企业所有制、行业一致性和跨国并购经验的调节作用。采用多元回归模型的实证结果表明:1)企业社会责任对跨国并购绩效存在显著的正向影响;2)企业社会责任与跨国并购之间的正向关系受到国有属性与跨国并购经验的负向调节;3)当并购双方属于同一行业时,行业一致性会显著促进企业社会责任对跨国并购绩效的正向影响。建议企业主动披露企业社会责任履行状况并引入国际通行标准,也可借助国际公关公司制定企业社会责任战略。以上研究结论对中国企业履行社会责任方面具有一定的指导意义,同时也为跨国并购绩效的影响因素研究提供了新的理论视角。  相似文献   
10.
Smartphones are indispensable for many young people, which in turn increases the risk of smartphone addiction. Previous studies have discovered significant and positive influences of boredom proneness, sensation seeking and smartphone addiction. This study further explored these influences, their underlying mechanisms, and the mediating effects of pastime, flow experience and self-regulation on smartphone addiction. A total of 442 Chinese college students completed a survey focusing on boredom proneness, sensation seeking, pastime, flow experience, self-regulation and smartphone addiction. The results indicated that boredom proneness positively affects smartphone addiction. Contrary to expectations, the results showed that there is no significant relationship between sensation seeking and smartphone addiction. Moreover, pastime and self-regulation have partial mediation effects on the relationship between boredom proneness and smartphone addiction, while the effect of sensation seeking on smartphone addiction is completely transmitted with the help of flow experience and self-regulation. The findings and their implications are discussed.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号