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1.
A recent development in tactile technology enables an improvement in the appreciation of the visual arts for people with visual impairment (PVI). The tactile sense, in conjunction with, or a possibly as an alternative to, the auditory sense, would allow PVIs to approach artwork in a more self‐driven and engaging way that would be difficult to achieve with just an auditory stimulus. Tactile colour pictograms (TCPs), which are raised geometric patterns, are ideographic characters that are designed to enable PVIs to identify colours and interpret information by touch. In this article, three TCPs are introduced to code colours in the Munsell colour system. Each colour pattern consists of a basic cell size of 10 mm × 10 mm to represent the patterns consistently in terms of regular shape. Each TCP consists of basic geometric patterns that are combined to create primary, secondary, and tertiary colour pictograms of shapes indicating colour hue, intensity and lightness. Each TCP represents 29 colours including six hues; they were then further expanded to represent 53 colours. Two of them did not increase the cell size, the other increased the cell size 1.5 times for some colours, such as yellow‐orange, yellow, blue, and blue‐purple. Our proposed TCPs use a slightly larger cell size compared to most tactile patterns currently used to indicate colour, but code for more colours. With user experience and identification tests, conducted with 23 visually impaired adults, the effectiveness of the TCPs suggests that they were helpful for the participants.  相似文献   
2.
Environment psychologically affects individuals. According to the base of cognitive psychology, there is a direct relationship between human behavior, environment, and emotional process. Assuming that pleasantness and unpleasantness are associated with peripheral nervous system activation, the current study aims to explore if the pleasant or unpleasant architectural places can stimulate the brain regions engaged in emotions or not. As the main contribution, we used functional magnetic resonance imaging (fMRI) measuring blood oxygenation level-dependent (BOLD) changes to effectively detect the brain's region that mainly responds to the emotional-perceptual processes. Based on the results of examining the emotional assessment model of “Pleasure-Arousal” applied to 140 students, 30 most-rated images representing 15 pleasant and 15 unpleasant places were shown to 32 participants in a 1.5-T MRI scanner. After applying standard preprocessing steps (re-alignment, slice-timing, co-registration, segmentation, normalization, and smoothing) to functional MR images, first-level analysis was applied to each subject. The results were evaluated using statistical corrections at different levels for female and male participants with the second-level analysis. In conclusion, it has been shown that there is a significant linkage between environmental experience and brain activation so that the architectural qualities can change blood flow in specific brain regions.  相似文献   
3.
This paper presents a novel No-Reference Video Quality Assessment (NR-VQA) model that utilizes proposed 3D steerable wavelet transform-based Natural Video Statistics (NVS) features as well as human perceptual features. Additionally, we proposed a novel two-stage regression scheme that significantly improves the overall performance of quality estimation. In the first stage, transform-based NVS and human perceptual features are separately passed through the proposed hybrid regression scheme: Support Vector Regression (SVR) followed by Polynomial curve fitting. The two visual quality scores predicted from the first stage are then used as features for the similar second stage. This predicts the final quality scores of distorted videos by achieving score level fusion. Extensive experiments were conducted using five authentic and four synthetic distortion databases. Experimental results demonstrate that the proposed method outperforms other published state-of-the-art benchmark methods on synthetic distortion databases and is among the top performers on authentic distortion databases. The source code is available at https://github.com/anishVNIT/two-stage-vqa.  相似文献   
4.
总结一次野外重大活动饮食卫生保障的针对性做法和经验,为以后遂行多样化任务提供参考。从食谱审查、从业人员卫生管理及培训、采购保管、加工制作、餐饮具消毒以及留样备检等环节严格把关,强化常态食品卫生监督;科学分析餐饮环节容易导致疫情传播的风险点,从人、物、环境和预案4个方面开展督导;针对野外食品加工及人员大规模长时间野外就餐,指导餐饮单元选址开设、做好环境卫生管理、保障加工用水及食材安全、保障运输前送环节的食品安全及人员就餐过程卫生、指导智能化餐厨设备使用。提高餐饮单位负责人及从业人员的食品安全意识;提高保障人员的卫生法律素质和专业技术能力,关注新的风险点。加强保障人员自身管理及从业人员的卫生管理,树立良好形象。  相似文献   
5.
目的以压路机操纵手柄为对象,探讨交互品质研究方法,改进用户体验。方法对交互品质进行解析,由用户体验与交互品质的关联性,提出基于用户体验的交互品质研究方法;面向压路机操纵手柄典型任务进行用户体验研究,梳理压路机手柄的操作流程,并对交互行为进行聚类分析,结合语义分析构建用户体验词库,运用半结构式访谈与问卷调查,以定量与定性方法相结合对驾驶员的操纵体验进行调研;以专家研讨的形式进行驾驶员的操纵体验向交互特征的映射,构建交互特征集,进而对操纵手柄的交互品质进行分析与阐释。结果得出了压路机操纵手柄的交互特征与交互品质。结论通过用户体验可以映射交互特征,得到了交互品质,对于从交互品质的角度指导交互设计提供了借鉴。  相似文献   
6.
星地一体化网络是卫星网络和地面网络互联,实现卫星网络和地面网络优势互补的一体化网络。随着无线通信的快速发展,卫星网络和地面网络的同频复用技术可有效提升资源利用效率,满足日益增长的无线数据业务需求。但由于无线数据业务类型的多样化和频谱资源的稀缺性,如何实现用户数据服务的服务体验质量(Quality of experience, QoE)和公平性提升也成为星地一体化网络亟待解决的关键问题。本文综合考虑信道时变性、服务体验多样性和服务公平性,提出了一种基于QoE感知的星地一体化网络资源分配策略。为此,将目标问题描述为基于时间平均的服务体验质量的网络公平效用最大化,并利用李雅普诺夫优化理论,将复杂的动态原始优化问题进一步转化并分解为3个瞬时优化子问题,每个子问题可以在每个时隙独立求解。同时,由于无线资源分配为典型的非凹混合组合优化问题,推导了一个低复杂度的两步算法来求解第三个资源分配子问题。仿真结果揭示了在不同的公平性参数下用户的长时QoE与公平性之间的折衷情况。  相似文献   
7.
The efficiency of training visual attention in the central and peripheral visual field was investigated by means of a visual detection task that was performed in a naturalistic visual environment including numerous, time-varying visual distractors. We investigated the minimum number of repetitions of the training required to obtain the top performance and whether intra-day training improved performance as efficiently as inter-day training. Additionally, our research aimed to find out whether exposure to a demanding task such as a microsurgical intervention may cancel out the effects of training.

Results showed that performance in visual attention peaked within three (for tasks in the central visual field) to seven (for tasks in the periphery) days subsequent to training. Intra-day training had no significant effect on performance. When attention training was administered after exposure to stress, improvement of attentional performance was more pronounced than when training was completed before the exposure. Our findings support the implementation of training in situ at work for more efficient results.

Practitioner Summary: Visual attention is important in an increasing number of workplaces, such as with surveillance, inspection, or driving. This study shows that it is possible to train visual attention efficiently within three to seven days. Because our study was executed in a naturalistic environment, training results are more likely to reflect the effects in the real workplace.  相似文献   

8.
视觉里程计利用视频信息来估计相机运动的位姿参数,实现对智能体的定位。传统视觉里程计方法需要特征提取、特征匹配/跟踪、外点剔除、运动估计、优化等流程,解算非常复杂,因此,提出了基于卷积神经网络的方法来实现端对端的单目视觉里程计。借助卷积神经网络对彩色图片自动学习提取图像帧间变化的全局特征,将用于分类的卷积神经网络转化为帧间时序特征网络,通过三层全连接层输出相机的帧间相对位姿参数。在KITTI数据集上的实验结果表明,提出的Deep-CNN-VO模型可以较准确地估计车辆的运动轨迹,证明了方法的可行性。在简化了复杂模型的基础上,与传统的视觉里程计系统相比,该模型的精度也有所提高。  相似文献   
9.
设计了基于机器视觉的机车齿轮毂全自动双轴拧紧机,根据拧紧工艺和扭矩控制原理实现对螺栓拧紧力矩的控制;通过丝杠变径机构,实现不同规格齿轮毂螺栓拧紧;利用机器视觉实现螺栓位置的识别以及初始位置的确定;讨论了自动拧紧机控制系统的硬件组成和软件系统配置,并介绍了防错、防漏功能的设计流程。螺栓自动拧紧机可提高装配精度和操作效率,降低工人的劳动强度。  相似文献   
10.
以视平线可与显示器中心重合为准,分别探讨显示器中心在视平线上方、下方时不同视距对头部关节舒适度的影响. 实验自变量为视距(眼睛与显示器中心的水平距离),因变量为头部关节舒适度. 实验结果显示:1)显示器中心在人视平线上方时,头部舒适性状态始终处于不舒适状态,此时视距与人的头部舒适性关系成正比,即视距越大,头部舒适性越好;2)显示器中心在人视平线下方时,头部关节舒适状态始终处于正常范围,舒适性程度随视距增大而减小.  相似文献   
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